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Patch 4.1.4 is now live! It includes updates for Sim Settlements, Three in One, and Conqueror.
- Tons of improvements to the code base with a heavy focus on improving the experience playing with a Liberator faction.
- Nukaworld Patch: This eliminates the conqueror controlled settlements from triggering the Nukaworld messages. Additional improvements to this patch will be added over time. Can be found on the Optional files section for nexus users, for everyone else, find the Bethesda.net link here: https://simsettlements.com/web/wiki/index.php?title=Optional_Files#Conqueror_Nuka_World_Patch
- [Xbox Players] Framework Edition is out! This is Conqueror stripped down to just be the code base and the new plots. This will save you a ton of space if you have no intention of playing the Raider quest line with your character but still want to play with Faction Packs, use the City Plan startup code, or the new plots.
- [City Planners] Updated the City Planner's Toolkit, the updated build adds snap points to a bunch of new objects (just download the toolkit and replace your ProjectBlueprint files with the ones in the archive. Thanks to @Whisper for adding more snap points!
- [Compacted City Plans] Pra and I have been working on a new compact method to improve the performance of City Plans, as well as reduce script data usage. I've posted a handful of the Complex City plans with this new compacting applied. Looking for PC players to give these a go and provide feedback. Looking for issues with textures, collision, and crashes at each level of the City Plan.
If this first test goes well, it represents a future massive improvement to City Plan build speed which we'll roll out across the rest of the City Plans as well as provide the tools to City Plan designers so they can improve their own plans.
Thread for helping with testing Compacted Plans: https://www.simsettlements.com/site/index.php?threads/compacted-city-plans.11217/
Full patch notes:
Sim Settlements 4.1.4 Patch Notes
Conqueror 4.1.4 Patch Notes
- Tons of improvements to the code base with a heavy focus on improving the experience playing with a Liberator faction.
- Nukaworld Patch: This eliminates the conqueror controlled settlements from triggering the Nukaworld messages. Additional improvements to this patch will be added over time. Can be found on the Optional files section for nexus users, for everyone else, find the Bethesda.net link here: https://simsettlements.com/web/wiki/index.php?title=Optional_Files#Conqueror_Nuka_World_Patch
- [Xbox Players] Framework Edition is out! This is Conqueror stripped down to just be the code base and the new plots. This will save you a ton of space if you have no intention of playing the Raider quest line with your character but still want to play with Faction Packs, use the City Plan startup code, or the new plots.
- [City Planners] Updated the City Planner's Toolkit, the updated build adds snap points to a bunch of new objects (just download the toolkit and replace your ProjectBlueprint files with the ones in the archive. Thanks to @Whisper for adding more snap points!
- [Compacted City Plans] Pra and I have been working on a new compact method to improve the performance of City Plans, as well as reduce script data usage. I've posted a handful of the Complex City plans with this new compacting applied. Looking for PC players to give these a go and provide feedback. Looking for issues with textures, collision, and crashes at each level of the City Plan.
If this first test goes well, it represents a future massive improvement to City Plan build speed which we'll roll out across the rest of the City Plans as well as provide the tools to City Plan designers so they can improve their own plans.
Thread for helping with testing Compacted Plans: https://www.simsettlements.com/site/index.php?threads/compacted-city-plans.11217/
Full patch notes:
Sim Settlements 4.1.4 Patch Notes
Conqueror 4.1.4 Patch Notes
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