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Patch 2.3.0 - The Chapter 2 Rebalance patch is now live!

kinggath

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Patch 2.3.0 of Sim Settlements 2/Chapter 2 and 2.3.3 of Workshop Framework, there's also an update to Rise of the Commonwealth!

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  • Changed the some of the default settings with Diseases and HQ for non Survival/Hardcore players on new saves, or for players who run the options wizard again and choose Automated or City Builder - these should make the mechanics default closer to an expected difficulty level!
  • Rise of the Commonwealth city plans should now expect a number of settlers that better matches the number of beds/residential plots in the level in order to upgrade!
  • Plot production code has been overhauled to make it more efficient and to better handle paying operating costs!
  • Fixed several bugs with Commercial plots that could cause them not to work as expected, including failure to display industrial produced inventory, displaying incorrect inventory, or not any at all. (You will likely need to refresh any plots where the shopkeeper is experiencing issues in your save)
  • Tons of bug fixes!
Xbox players, the versions to watch for when you can safely update are: 69 of SS2, and version 36 of Chapter 2.

SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/wiki/Change-Log-History

-kinggath
 
@kinggath for some reason Vortex is throwing a redundancy error for ROTC. I removed the old version and I have confirmed that there is only one ROTC folder so I am not sure what else to look for. Any ideas why I might be getting this error?
never mind...it fixed itself...
 
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This is still OK to update mid game, right Kinggath?
we just need to re-run the option wizard?
 
I searched for this and found nothing. Not sure what is going on but I'm getting MASSIVE frame rate drops in HQ, after building the medical lab. If I even look in the general direction of the medical lab things slow to a crawl (see 9.7 FPS in attached screenie). This is happening all the way across the HQ. Standing in the Comm Hub room if I'm looking towards the back of the building I'm getting 60 fps. If I turn around to look down the hall, towards the front of the building where the med lab is at, my frame rate is dropping to 13 - 17 FPS. Cleaning the office spaces in preparation for building the lab, had no effect on FPS. It was the actual building of the medical lab that destroyed the frame rates. Until then I was at 60 FPS pretty consistently in the HQ.

Edit - I've found the culprit. Please see attached screenshot. That rust colored alien, which looks like a broken or corrupted mesh? also extends slightly into the medical lab. Console clicking on it (from within the medical lab was the only place I could actually hit it) and disabling it, resulted in frame rates returning to normal.

Just FYI, this issue has been there prior to this patch. My daughter had similar issues, at the same point in the questline, a couple patches ago.

My system specs just to rule that out:
Processor: 12th Gen Intel(R) Core(TM) i9-12900KF, 3187 Mhz, 16 Core(s), 24 Logical Processor(s)
Motherboard: Asus PRIME Z690-A
Video Card: Nvidia GeForce RTX 3080.

enb2022_12_19_17_11_56.jpg
 
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I've also had performance issues in HQ, though for me it was a gradual thing from all building. I wonder if it's something like the old debris still taking up computing despite being hidden while at the same time having to render the newly built stuff...
 
I searched for this and found nothing. Not sure what is going on but I'm getting MASSIVE frame rate drops in HQ, after building the medical lab. If I even look in the general direction of the medical lab things slow to a crawl (see 9.7 FPS in attached screenie). This is happening all the way across the HQ. Standing in the Comm Hub room if I'm looking towards the back of the building I'm getting 60 fps. If I turn around to look down the hall, towards the front of the building where the med lab is at, my frame rate is dropping to 13 - 17 FPS. Cleaning the office spaces in preparation for building the lab, had no effect on FPS. It was the actual building of the medical lab that destroyed the frame rates. Until then I was at 60 FPS pretty consistently in the HQ.

Edit - I've found the culprit. Please see attached screenshot. That rust colored alien, which looks like a broken or corrupted mesh? also extends slightly into the medical lab. Console clicking on it (from within the medical lab was the only place I could actually hit it) and disabling it, resulted in frame rates returning to normal.

Just FYI, this issue has been there prior to this patch. My daughter had similar issues, at the same point in the questline, a couple patches ago.

My system specs just to rule that out:
Processor: 12th Gen Intel(R) Core(TM) i9-12900KF, 3187 Mhz, 16 Core(s), 24 Logical Processor(s)
Motherboard: Asus PRIME Z690-A
Video Card: Nvidia GeForce RTX 3080.

View attachment 19159
That explains some things as I’d always have FPS issues on the bottom floor, I had just assumed it was from having to much stuff in the area built up. Hopefully this gets sorted next patch.
 
Carne Asada seems broken, I started a new game with version 2.3.0 and found Carne Asada. After he asks to get Chem stash the quest "Stashed Away" doesn't start.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
CanarySaveFileMonitor.esl
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
WorkshopFramework.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2Extended.esp
SS2_DLCSettlerPatch.esp
SS2Extended_OutfitInjectionPatch.esp
SS2_SIMPDDDD.esp
MS SS2 Unlock Vanilla Recruitable Vendors.esp
Fixed Gobo Effects.esp
Fixed Alpha Maps.esp
EAMR.esp
Wetness Shader Fix.esp

This is the first time this bug has happened to me.

 
Same issue with Carne Asada, as user above, with this patch. You agree to do his quest but the quest doesn't actually start. His dialogue does change though because if you talk to him again he'll ask you why you haven't got his drugs yet. I tried to manually start the quest, that didn't kick it off. Then I tried completequest on it, and while I did get the quest complete dialogue, Carne was still stuck in his "are you getting the drugs or not" dialogue.
 
Same issue as users above with Raven Corvus. Her quest does not show up in the quest log after agreeing to it. Using the console with 'startquest' and 'setstage' did not help.

Also another possible bug: After having an infestation at HQ for the first time, saving the game in HQ crashed the game every time, autosaves as well. Killing all the radroaches and molerats in the main level did not help. The problem disappeared after I disabled infestation, fires and desertions in the settings holotape.

Thanks for all the great work by the way. This has become my favorite Fallout mod by far!
 
Same issue as users above with Raven Corvus. Her quest does not show up in the quest log after agreeing to it. Using the console with 'startquest' and 'setstage' did not help.

Chalk up another glitch for Raven. Ran into her at Jamaica Plains and she went through the whole quest setup dialog, but the actual quest never triggered.

And I ran into Archie and Treadwell immediately afterwards and their first "go find some interesting scrap" quest also failed to launch after the dialog.
 
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Not sure if its related, but I tried to do the Charles Baker quest Looking for Yesterday (where you give him overdue books). He accepted the books, and I assigned him to the Castle. The stage marked as complete, but the quest itself did not complete (it still shows in my quest list) nor did another stage trigger.
 
And I ran into Archie and Treadwell immediately afterwards and their first "go find some interesting scrap" quest also failed to launch after the dialog.
That should be normal. 24hrs later you get a radio transmission.
Edit: it quoted the whole post, only the Archie part is normal. Raven part isn't.
I tried to do the Charles Baker quest Looking for Yesterday (where you give him overdue books). He accepted the books, and I assigned him to the Castle. The stage marked as complete, but the quest itself did not complete (it still shows in my quest list) nor did another stage trigger.
That's also normal (even though it's not normal), the quest never got changed to be completed after that.
 
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That should be normal. 24hrs later you get a radio transmission.
Edit: it quoted the whole post, only the Archie part is normal. Raven part isn't.
This was after the radio transmission. Got the request to meet back up with them and after Treadwell said she would update the location on my map, nothing happened. No quest announcement, no location marker.
 
Not sure if it is related to 2.3.0 buuut; I installed the patch while I was doing the Ford Hagan mission with Valentine. Before heading to this journey I had sent one caravan to scavenge Medford Memorial hospital and another Backstreet apparel. While advansing this Ford Hagan quest both of the caravans finished and returned with good haul of different virtual resources, I don't remember exact numbers ofcource but nothing would stand out amount wise and I don't think any resource was over 1000. Anyway after finishing Ford Hagan mission I returned to my main base that is Gray Garden. There I opened build menu and I noticed that my 28000 virtual storage was full, and I had 18000 circuitry! That's right. 18000. Something is wrong...
 
Not sure if it is related to 2.3.0 buuut; I installed the patch while I was doing the Ford Hagan mission with Valentine. Before heading to this journey I had sent one caravan to scavenge Medford Memorial hospital and another Backstreet apparel. While advansing this Ford Hagan quest both of the caravans finished and returned with good haul of different virtual resources, I don't remember exact numbers ofcource but nothing would stand out amount wise and I don't think any resource was over 1000. Anyway after finishing Ford Hagan mission I returned to my main base that is Gray Garden. There I opened build menu and I noticed that my 28000 virtual storage was full, and I had 18000 circuitry! That's right. 18000. Something is wrong...
I was getting ready to make a post in the help section about this issue. I noticed the other day that my resource amounts were all wonky. I'm playing with the "category" setting and saw that machine parts was fully 80% of my total storage, with the remaining amount in organics and building materials and rare materials were both at zero. I have the Excess Resource Manager mod installed, so I used the terminal to toss out most of the machine parts, then donated a bunch of extra stuff from my workbench to bring up the other categories. Nothing's dropped back to zero yet but I've noticed that the numbers are slowly starting to skew again, this time with the rare materials slowly increasing in amount and crowding the other categories out.
 
Not sure if it is related to 2.3.0 buuut; I installed the patch while I was doing the Ford Hagan mission with Valentine. Before heading to this journey I had sent one caravan to scavenge Medford Memorial hospital and another Backstreet apparel. While advansing this Ford Hagan quest both of the caravans finished and returned with good haul of different virtual resources, I don't remember exact numbers ofcource but nothing would stand out amount wise and I don't think any resource was over 1000. Anyway after finishing Ford Hagan mission I returned to my main base that is Gray Garden. There I opened build menu and I noticed that my 28000 virtual storage was full, and I had 18000 circuitry! That's right. 18000. Something is wrong...
Ok. After roaming around for a while I headed to Finch Farm to find out I have now 8000 or so glass and zero wood, steel, concrete, asbestos etc. Something is definately off here :unknw My 34000 storage is also full, I don't know how absurd numbers I would have if it weren't...
 
The way this is falling out, I wish his majesty and his team had done something like this.
  • If a settlement is vanilla, the workshop is infinite storage
  • If a settlement is SS2, the workshop is a large storage container's worth, and extra storage is required to handle the extra material
I constantly forget that the workshop storage is isolated from the SS2 storage, and it vexes me. Storage should be storage.
 
The workshop is infinite storage though (unless the game mechanics are weird and decide to lock you out of getting more stuff every day)? It's the virtual resources that are capped unless you make more, well, storage. Either from industrial plots or containers. And it makes sense, if you haul enough junk to fill up a carrier, back to your settlement, it has to either clutter everything, be thrown away or be put somewhere, other than the very small workbench that magically holds it all.
I have now 8000 or so glass and zero wood, steel, concrete, asbestos etc. Something is definately off here
Did you update to the christmas hotifx? I feel like that should solve it. Unless you salvaged something that had a million glass in it and there was a lot of free storage available. Then that's to be expected, if not in such numbers.
 
@cbrgamer2 I have a playthrough where none of the Virtual Resources are updating. BM have quantities other than 0 (save for wood), but OM, MP aren't updating and are stuck at 0. @kinggath said to ping you here to ask for help
 
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