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After over two months of deep diving into the code, the HQ 2.0 patch has finally been released! (As is a very important update to Workshop Framework.)
This may be the biggest patch we've ever done - in fact, there's so much content - the patch notes video is almost an hour long and barely scratches the surface of the new content. If you have no patience to listen to me talk about it for that long - just jump in and start tinkering with HQ - we've peppered it with new explanation notices as you unlock the new features!
Full SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Full Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/pull/113
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Really this could have been a 3.0.0 update, but I tend to reserve those for the pre-expansion patches. Huge shout out to all of you who helped test the crap out of this update - could not have gotten it here without you guys.
There's still a lot more I want to do with HQ in future patches, and more coming in Chapter 3 - but this now feels like a full gameplay loop with lots of things to experiment with and discover. By the time we're finished - I hope to have a system where you feel like you're leading your own organization with the tools to create a faction rivaling the Brotherhood or Institute in scope!
For those of you not into HQ, there's a ton of other stuff in this patch (and we do have plans for adding skip mechanisms to HQ, so people who are more interested in story content can still do so without engaging much in the loop).
-kinggath
This may be the biggest patch we've ever done - in fact, there's so much content - the patch notes video is almost an hour long and barely scratches the surface of the new content. If you have no patience to listen to me talk about it for that long - just jump in and start tinkering with HQ - we've peppered it with new explanation notices as you unlock the new features!
- Workshop Framework can now detect when its scripts are overwritten, and a new optional file is available to solve this problem for those of you sick of load order troubleshooting!
- New side quest from Jake available after you complete his previous side quest "Sea to Glowing Sea"!
- HQ has loads of new features and bug fixes to bring it closer to the vision of allowing you to run your own faction!
- Caravan Code overhaul to make it more reliable, faster updating, and cleaner looking on your pipboy map!
- So many other changes and fixes we had to organize the patch notes into sections...
Full SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Full Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/pull/113
-------
Really this could have been a 3.0.0 update, but I tend to reserve those for the pre-expansion patches. Huge shout out to all of you who helped test the crap out of this update - could not have gotten it here without you guys.
There's still a lot more I want to do with HQ in future patches, and more coming in Chapter 3 - but this now feels like a full gameplay loop with lots of things to experiment with and discover. By the time we're finished - I hope to have a system where you feel like you're leading your own organization with the tools to create a faction rivaling the Brotherhood or Institute in scope!
For those of you not into HQ, there's a ton of other stuff in this patch (and we do have plans for adding skip mechanisms to HQ, so people who are more interested in story content can still do so without engaging much in the loop).
-kinggath
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