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Patch 2.1.3 - The Brain Trust is now live!

Follow-up to crashing in HQ. I had PhyOp installed. I uninstalled it. Still crashing in HQ. If I roll just the Chapter 2.esp back to 2.1.2, I no longer crash. (Same behavior whether or not PhyOp is installed.)

Here is my Buffout 4 crash log. (Changed extension to .txt since .log is not allowed.)
 

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  • crash-2022-05-15-14-15-20.txt
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Workshop Framework: Misplaced Items tool.
I ran this in HQ and it said I had a whopping 4021 misplaced items! I'm assuming this would take forever to process... I waited 20 minutes and no obvious progress.

Request: 1) Instead of immediately jumping into the removal part ask for confirmation that one wants to proceed and 2) a progress bar so one can see that something is actually being done.
 
Saw there was an update and decided it was a good time to start new playthrough. At the last minute added Advanced Needs to my rather small mod list and no molerats at Red Rocket and no response from Jake after building the residential plot. I figure its because I added AN start over again, got my molerats back but Jake still cant tell Ive dropped the plot. I gave up, went to bed. LMK when its fixed and if anyone knows if its compatible with AN that would be good to know because I felt like I might have added a serious script lag when I was running it.

Saw an update to Workshop Framework went out for my issue. Has anyone done any play testing with Advanced Needs and SS2 in the past?
 
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ok found a starting point for you to figure out what you have going on see if i can do this right
CHECKING IF LOG MATCHES ANY KNOWN CRASH MESSAGES...
====================================================
Checking for Stack Overflow Crash.........All Clear
Checking for Nvidia Driver Crash..........All Clear
Checking for Weapon Debris Crash..........All Clear
Checking for Render Driver Crash..........All Clear
Checking for Audio Driver Crash...........All Clear
Checking for Body Physics Crash...........CULPRIT FOUND!

Checking for Invalidation Crash...........All Clear
Checking for Grid Scrap Crash.............All Clear
Checking for Load Order Crash.............All Clear
Checking for DLCBannerDLC01.dds...........All Clear
Checking for 0x0 (Zero Crash).............All Clear
Checking for CAO Crash....................All Clear
Checking for MCM Crash....................All Clear
Checking for Generic Crash................CULPRIT FOUND!

Checking for Papyrus Crash................All Clear
Checking for BA2 Limit Crash..............All Clear
Checking for NPC Pathing Crash............All Clear
Checking for Object Model Crash...........All Clear
Checking for Plugin Limit Crash...........All Clear
Checking for Console Command Crash........All Clear
Checking for Particle Effects Crash.......All Clear
Checking for Weapon Animation Crash.......All Clear
Checking for Corrupted Textures Crash.....All Clear
-----
FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CULPRITS,
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
IF YOU'RE USING DYNAMIC PERFORMANCE TUNER AND/OR LOAD ACCELERATOR,
remove these mods completely and switch to High FPS Physics Fix!
Link: https://www.nexusmods.com/fallout4/mods/44798?tab=files
-----
AUTOSCAN FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS LOG.
THAT DOESN'T MEAN THERE AREN'T ANY! HINT: RUN THE PLUGIN CHECKER IN WRYE BASH!
-----
====================================================
CHECKING FOR MODS WITH SOLUTIONS AND ALTERNATIVES...
====================================================
Autoscan found no problematic mods with alternatives and solutions.
-----
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
- Found [1F] Tales from the Commonwealth!
-----
FOR COMPLETE PATCH REPOSITORY THAT PREVENTS CRASHES AND FIXES PROBLEMS IN THESE AND OTHER MODS,
VISIT THE OPTIMIZATION PATCHES COLLECTION: https://www.nexusmods.com/fallout4/mods/54872
-----
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) CUPLRITS...
====================================================
LIST OF (POSSIBLE) PLUGIN CULRIPTS:
AUTOSCAN COULDN'T FIND ANY PLUGIN CULRIPTS
-----
LIST OF (POSSIBLE) FORM ID CULRIPTS:
Form ID: 0F02FF89
Form ID: FF03E15C
Form ID: FF00FC23
Form ID: FF02F2DA
-----
These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
You can try searching any listed Form IDs in FO4Edit and see if they lead to relevant records.
-----

forgot how to do a spoiler for a second either way this is the crash log reader spitting out what's going on with your crash log you posted neat tool makes these a lot easier to read.

Mmm....not sure what is causing it then.
I moved PRP after SS2 in the load order instead of letting vortex handle it.

About the Buffout form ids from the crash log:
Form ID: 0F02FF89 - this is from CWSS showers mod. I disabled the mod to test
Form ID: FF03E15C - this is from HiPolyFaces, as have been said, this doesn't affect game generated NPCs or SS2 NPCs, only the player and companions. I disabled it anyway to test
Form ID: FF00FC23 - this is from PRP. I tryed moving it down the load order or disabling it, didn't work
Form ID: FF02F2DA - this is from one set of AAF animations which are only triggered by enabling AAF comand with the keyboard, anyways, disabled it to test and I'm still crashing.

Guess I'll have to start disabling everything and just go one by one seeing what is causing the crash
 
On Xbox one, after the latest patch, I cannot enter HQ without the game crashing as well. I do not see any way to roll back the patch on the xbox1
Load order
Unofficial fallout 4 patch version 31
Workshop framework ver 71
sim settlements 2 ver 57
sim settlements 2 chapter 2 ver 27
Companions can sneak ver 1
Mosin Nagant ver 2
Scar-H ver 5
HudFramework Ver 3

I had just finished chapter 2 and was starting to build up the settlements when the chap 2 patch rolled out. Since the patch I have been unable to got to HQ without the game crashing.

Additional Info. When approaching HQ from the north, their are 2 hostile gun turrets in the courtyard. when facing HQ the one on the left appears to be in the correct position, but the one on the right is almost buried in the floor with just the top of its turret sticking out. It appears that the HQ is not rendering correctly with the latest patch.

I Love the story line and all the amazing work you guys have done! Would love to continue the game if possible.
Thanks!
 
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I'm getting the immediate crash in HQ as well, and I do not have PhyOp installed. Buffout seems to be pointing its finger at Form ID: 1402FF77, which from looking at the save file in ReSaver is SS2_GNN_UpperHallways_front_hallway_deco_SCOL. Attaching Buffout and Buffout Autoscan logs. Load order is in the crash dump.
 

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  • crash-2022-05-15-18-02-24.txt
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  • crash-2022-05-15-18-02-24-AUTOSCAN.txt
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Mmm....not sure what is causing it then.
I moved PRP after SS2 in the load order instead of letting vortex handle it.

About the Buffout form ids from the crash log:
Form ID: 0F02FF89 - this is from CWSS showers mod. I disabled the mod to test
Form ID: FF03E15C - this is from HiPolyFaces, as have been said, this doesn't affect game generated NPCs or SS2 NPCs, only the player and companions. I disabled it anyway to test
Form ID: FF00FC23 - this is from PRP. I tryed moving it down the load order or disabling it, didn't work
Form ID: FF02F2DA - this is from one set of AAF animations which are only triggered by enabling AAF comand with the keyboard, anyways, disabled it to test and I'm still crashing.

Guess I'll have to start disabling everything and just go one by one seeing what is causing the crash
I’ve had one or two crashes listing prp as a potential issue as well prp has an esm that loads up top like a master then an esp that should be loaded pretty close to the end of your load order with only prp patches loaded at the end and maybe lods. I’m not set on prp being a good mod for basic use unless you have a mod that relies on it to rebuild precombines.

it could be an issue with HQ though as it seems a few others are having crashes as well now.
 
I am not having trouble with crashing at the HQ, but the tutorial is impassable for me. I have no settlements available for supply line assignments despite setting up red rocket with Stodge and creating a caravan service plot.
 
nvm im dumb
 
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Hotfix is up. Only requires an update to C2. Xbox players will likely need to wait until tomorrow to actually update.
I downloaded this hotfix and I also can get back into HQ in with my latest save now. Thank you to all that worked on this quick fix!:nerd:
 
ok are you building settlements in each of the following locations Sanctuary hills, Abernathy farm & Red Rocket truck stop if you are building there that is the cause to why you are crashing the base game CAN NOT handle these 3 spots being used as settlement at the same time

I know this, but there is another triangle Island castle and farm. The problem is that it crashes sometimes just in a separate location Which is far from other locations Three reasons are suspected game engine game bugs modification bugs. I do not know what to do...
 
I know this, but there is another triangle Island castle and farm. The problem is that it crashes sometimes just in a separate location Which is far from other locations Three reasons are suspected game engine game bugs modification bugs. I do not know what to do...
You'll want to install Buffout 4 from nexusmods.com to get a crash log. There are quite a few folks here who know how to read the crash logs.
 
Update: 05/15/22: There are now hotfixes for Workshop Framework and Chapter 2. These will resolve issues with plot related quests not updating, and HQ crashing if certain rooms had been built.

Workshop Framework once again has a patch today as well!

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  • Workshop Framework can now clean up misplaced items from City Plans and Layouts that end up in random cells!
  • Recreational training plots will now automatically unassign settlers that reach max in that stat, afterwards the plot is put back in the auto-assign queue!
  • Facilities Energy cost of 2-person Living Quarters reduced to 15, which means MALA can now build the first room herself!
  • Nightingales finally given some inventory to barter!
  • TONS of bug fixes!


Xbox players, the versions to watch for when you can safely update are: 57 of SS2, and version 27 of Chapter 2. Starting with this patch, we now have someone at Bethesda monitoring the situation with the Xbox issue of not usually being able to download right away. If you have trouble updating - please respond to this thread and tag me!

Full SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Full Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/pull/107

-kinggath
Xbox user as well same issue here as most are reporting Jake just walks away after putting down the first ASAM and missions don't start. I deleted all mods and restarted and now Chapter 2 won't install.
 
Xbox user as well same issue here as most are reporting Jake just walks away after putting down the first ASAM and missions don't start. I deleted all mods and restarted and now Chapter 2 won't install.
You'll want to wait a bit and try again. Xbox will offer the files for update long before they are actually available - and so you can't actually download. Usually takes about 24 hours after I post for you to be able to download on Xbox.
 
I am not having trouble with crashing at the HQ, but the tutorial is impassable for me. I have no settlements available for supply line assignments despite setting up red rocket with Stodge and creating a caravan service plot.
I'm looking into caravan issues - might post another hotfix tonight.
 
For buffout4 users there’s an auto scanner available that reads and breaks down the logs. I don’t mind running them for people but my time is limited for when I can be at home with the pc on and playing. But if you post them up I’m sure somebody can look into them within a day or so.
 
In this quest SS2_Sirick_MQ11 the bug needs to be fixed! Despite all the comments on correcting the situation with the bug, it did not disappear. I had to go through the console, and then with difficulty ... Not everything is good there either.
 
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