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Patch 2.1.1 - Gather Your Allies is now live!

kinggath

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In addition there is a significant update available for Workshop Framework! (overhauls some of the code that SS2 relies on for interfaces)

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  • Redesigned the objectives for the quest "War is Good for Business" - this should make it less likely you miss the chance to recruit allies!
  • City Plans in settlements with quests involved now warn you. You'll then receive unlock pop-ups after the necessary quests are complete!
  • Building a new Municipal Power Switch/Pole, or using the Activate option on one, will ensure it becomes the source of power output! This should help players who can't find their original Municipal Power device, or forgot they already had one created.
  • TONS of bug fixes!


Xbox players, the versions to watch for when you can safely update are: 54 of SS2, and version 25 of Chapter 2.

Full patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes

-kinggath
 
the hashtag for youtube isn't that good because there is a space in between? so it is marked as just # clobbering
 
Looking at the workshop framework update and seeing how it's changed how barter menus work, is it possible that the older workshop framework was causing random barter windows to keep popping up in settlements?

Seems like it is a SS2 environment type problem, as me and one other have noticed this problem running SS2:
 
The updated "War is Good for Business" quest objectives appear to have not detected that I'm the heir-apparent to The Institute? There's no marker for there at all, and neither X6-88 nor Press X To Shaun have the recruit-allies dialog.

Updating this post just in case anyone else comes by: It turns out that the mod "SKK Synthetic Player" was the issue. It doesn't auto-set certain quests as "complete" the way I thought it did.
 
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So far I have had 2 quest not finish with this update that did finish on the prior release.
Hostile Takeover and Peace of Mind. They both got to the second to last stage and stuck.
With Hostile Takeover Jake was nowhere to be found and with Peace of Mind Cola was not at Paul's body.
I had to use the setstage command to get past both quests.

I had started Dark Horizons just prior to updating and I noticed that when I finished that quest Hostile Takeover
started immediately. Jake's radio signal triggered and I played it while he was standing next to me in the plutonium well.
That was my first indication that something was buggy.
 
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With this latest update, The Stranger never shows up to start the beginning quest when placing the Settlement Recruitment Beacon as usual. Others are saying the same thing in the SS2 Questions and Help forum.
 
With this latest update, The Stranger never shows up to start the beginning quest when placing the Settlement Recruitment Beacon as usual. Others are saying the same thing in the SS2 Questions and Help forum.
I saw that also with a save file where i played the game for a while and did not call the stranger until after the update. When nothing i did called the stranger, i desided to revert back to an earlier save. But then after reverting back to save a couple hour earlier, i noticed parts of the settlement was all messed up. I thought it was just a corrupted set of saves in my game. So, i tried a save when i just came out of the vault and the settlement recruitment beacon worked like normal. I did not change any of the load order between the save reverts.
 
With this latest update, The Stranger never shows up to start the beginning quest when placing the Settlement Recruitment Beacon as usual. Others are saying the same thing in the SS2 Questions and Help forum.
I had the same problem after updating. I removed all other mods, reinstalled, and started from a fresh save and could not trigger The Stranger. Having this issue on Xbox.
 
This is new for me. Happiness is tanking in all settlements that have city plans implemented.
 
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