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The plucking from the vine not being available wasn't anything intentional, could just be an unintentional side effect for how I set up the new plot code. I can add it to my list to look into in the future.
I appreciate that kinggath! With no interaction with the crops I feel no interest in choose one or another. IMHO, if you're "the general" who is rebuilding the Commonweath, can't consider a robbering take those mutifruits, i.e., to make adhesive ...The plucking from the vine not being available wasn't anything intentional, could just be an unintentional side effect for how I set up the new plot code. I can add it to my list to look into in the future.
Wow! All this time I thought it was a feature! I may have been brainwashed...The plucking from the vine not being available wasn't anything intentional, could just be an unintentional side effect for how I set up the new plot code. I can add it to my list to look into in the future.
Potential solutions:On the brink of despair I begin to think of completely destroying my settlements, something that never happened to me in SS years. The tool to deallocate settlers does not work, either because it does not affect any settler or because it affects two or three of them. Anyway, after applying the tool, all the plots were still occupied!
The search tool also fails. Trying to find a homeless or jobless person turned into a nightmare: either no one was marked, and it is false, or someone was marked as unemployed and it is also false.
I miss the old tools with which we were able to find problem plots and do some maintenance.
There seems to be no way to revert the scripts or anything to somehow reestablish the settlement. With no stores, non-harvestable crops, at this point I have a sophisticated and highly decorative mission mod.
So if a kind soul has a method to reestablish a settlement, and start de fun again, I'm all ears. Thanks in advance.
Thanks mate!Potential solutions:
- Wait a long time for the scripts to all catch up (this may very well be the problem)
- Send all your settlers to a different settlement, leave and a wait a while for the scripts to catch up, and then send people back
- Refresh your settlers with the Vit-O-Matic
- Refresh your plots
- Revert back to 1.08 and use a save from before you updated to 1.09
- Try creating a new plot and assigning settlers to it.
- Leave you settlement. (Scripts seem to run especially slowly when you are in a settlement, and may catch up when you are elsewhere).
at this point I want to shoot all of them with an AKShoot them with the Vit-o-matic like you would with a pistol.
thanks for the fast response kinggath!I think NMM is likely just not capable of seeing the header correctly. Here it is:
View attachment 11941
That file allows the game to load a special version of the workshop HUD that supports up to 9999, instead of just 999 for all the values.
Thanks man this actually worked perfectly! I swear I looked for a patch ahha twice!! Obviously im blind though thanks alot man. I dont have to restart or skip anything this just "fixed" the quest hahaa mad :DI don't use XDI myself, but could this help?
SS2 - XDI Compatibility Patch
SS2 - XDI Compatibility Patch
Extended Dialog Interface compatibility patch for Sim Settlements 2www.nexusmods.com
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