yep, i clear it far before odette, and when get near the quest marker, new quest appear to clear the molerat, probably the questline generate it to anticipate player that already clean the super mutant before the questWTH is with the mole rats? Did you clear this location before starting Odette's quest? Back when I did this in v1.0.0f the objective was clear the location of the super mutants. The activator on the 2 bodies was on the floor between them and a little touchy to target properly.
Just the fact that a name is showing up [...] is a bug. The code that replaces text failed.
Havent seen the quest yet...so no clue, lol.@Bored Peon here's another one for the list...
I'm talking about the fact that the quest objective displayed is "Kill the mole rats: ([...])/([...])"Havent seen the quest yet...so no clue, lol.
No idea, I dont write code, I just know game mechanics, lol.I'm talking about the fact that the quest objective displayed is "Kill the mole rats: ([...])/([...])"
I'd guess the alias isn't set. (for the quest objective)
That I do not know. I have done this quest twice, but never cleared the location first. It works fine if you have not cleared the location.No idea, I dont write code, I just know game mechanics, lol.
However, ya it looks like the target object was not specified.
Are you sure that quest is not one of those on the "release later list?"
Still broken for me as well.Did 1.0.3 fix this for anyone? I'm still borked.
sameStill broken for me as well.
same. I thought I saw a post from Bored Peon that there was a thread somewhere to fix this, but now he is banned(???)same
If you don't have XDI installed, you do not need a compatibility patch that has the sole purpose of making XDI and SS2 play nice together...That SS2 - XDI Compatibility Patch doesn't work for me it says I haven't got XDI ecm installed, and I cannot find it.
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