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Out of Loop

When you say it's quest....it's first quest? Or last quest? In Concord? I can wait. I'm planning on doing this because again, this is partially for Thuggysmurf's series so this will be complete, save your son from his own worse impulses and save the Brotherhood from Arthur's own worse impulse's with the LW's kid....somehow...I haven't watched the spoiler video's on youtube but I know the kid has an epic mouth on him, so if there's a point after which Concord is fair game to start fixing with mods, I can can certainly wait, and if not...then I'd like to know.
There is not. Concord could practically be called the 'main location' for SS2; the "main NPC" Jake sets up his home/workshop there, you go back there at least half a dozen times from start to finish, and non-trivial changes are made to the location as you progress through the entire questline - including things like all the street lights in town now work, and physical signs of what you've done through the questline eg the salvaged tech you found start appearing. Any other mod that changes the town could interfere with that.
As per the "known issues" page of the wiki, "the Thuggyverse" is listed as a 'maybe' level mod conflict. I can't vouch for that either way, but it gets mentioned a lot in troubleshooting problems people have with SS2.
A little insider info: Both of these issues will only get more substantial in Chapter 2.

I do remember the leaders in SS1 had their requirements in listed in the wiki and the SS2 wiki is being a little sticky with me ATM, but is that the same here? I could use an out of way settlement like Murkwater as a dump settlement for plot requirements. Not a big deal there neccessarily.
There is a page for them, although yeah the wiki's a bit temperamental.
At least two that I can think of without even checking have the 'requirement' of owning specific settlement/s, too.
 
There is not. Concord could practically be called the 'main location' for SS2; the "main NPC" Jake sets up his home/workshop there, you go back there at least half a dozen times from start to finish, and non-trivial changes are made to the location as you progress through the entire questline - including things like all the street lights in town now work, and physical signs of what you've done through the questline eg the salvaged tech you found start appearing. Any other mod that changes the town could interfere with that.
As per the "known issues" page of the wiki, "the Thuggyverse" is listed as a 'maybe' level mod conflict. I can't vouch for that either way, but it gets mentioned a lot in troubleshooting problems people have with SS2.
A little insider info: Both of these issues will only get more substantial in Chapter 2.


There is a page for them, although yeah the wiki's a bit temperamental.
At least two that I can think of without even checking have the 'requirement' of owning specific settlement/s, too.
So beyond everything else I might want to play through the Thuggyverse first than if I'm satisfied there come back for a swing around with SS2? I'm not very tech savvy and my rig is eight years old, and one set of mods is complete and one set is still cooking.....

Or is this script and mod incompatibility thing being overblown in my mind even if I leave Concord alone other than the Thuggyverse?
 
So beyond everything else I might want to play through the Thuggyverse first than if I'm satisfied there come back for a swing around with SS2? I'm not very tech savvy and my rig is eight years old, and one set of mods is complete and one set is still cooking.....

Or is this script and mod incompatibility thing being overblown in my mind even if I leave Concord alone other than the Thuggyverse?

Pretty much, yeah. SS2 Chapter two isn't out yet, so no one can say for certain how it will interact with other mods. The Thuggyverse storylines make so many changes to the game world that there's always a good chance for adverse interactions with other story mods. Now, from what I recall, the main changes the Thuggyverse makes to Concord are adding entrances to new interior cells as opposed to changing Concord itself a lot. However, developments that seem to be coming in SS2-C2 might interfere with access to the door to the Concord Fallon's HQ, for example. That's not the be-all-and-end-all of potential conflicts, though. Another big example is Depravity's chance to renovate the Hotel Rexford. Some of SS2's side quests (to get unique settlers) occur in the Rexford. Now, since some vanilla sidequests occur there, too, Depravity includes a holotape allowing you to teleport into the interior cell for the "Original" Rexford and that might allow you to do the SS2 sidequests there. Note however, I haven't tried that myself and therefore can't say it with any certainty. Load Order of Depravity/OAR/PV/FCR vs. SS2 could impact that viability as well.

And that's not even getting into load on an "older" system from all the scritps/quests trying to process at a given time.

So, yeah, if you're really looking forward to the Thuggyverse then play that without SS2 for now. Once SS2-C2 is out and conflicts can be confirmed/addressed, maybe give it a shot.
 
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Pretty much, yeah. SS2 Chapter two isn't out yet, so no one can say for certain who it will interact with other mods. The Thuggyverse storylines make so many changes to the game world that there's always a good chance for adverse interactions with other story mods. Now, from what I recall, the main changes the Thuggyverse makes to Concord are adding entrances to new interior cells as opposed to changing Concord itself a lot. However, developments that seem to be coming in SS2-C2 might interfere with access to the door to the Concord Fallon's HQ, for example. That's not the be-all-and-end-all of potential conflicts, though. Another big example is Depravity's chance to renovate the Hotel Rexford. Some of SS2's side quests (to get unique settlers) occur in the Rexford. Now, since some vanilla sidequests occur there, too, Depravity includes a holotape allowing you to teleport into the interior cell for the "Original" Rexford and that might allow you to do the SS2 sidequests there. Note however, I haven't tried that myself and therefore can't say it with any certainty. Load Order of Depravity/OAR/PV/FCR vs. SS2 could impact that viability as well.

And that's not even getting into load on an "older" system from all the scritps/quests trying to process at a given time.

So, yeah, if you're really looking forward to the Thuggyverse then play that without SS2 for now. Once SS2-C2 is out and conflicts can be confirmed/addressed, maybe give it a shot.
That's cool. I'm sure given the popularity of both someone will hammer out a compatibility mod and then....I'll take my look see. Until then, thank you so very very much!
 
When you say it's quest....it's first quest? Or last quest? In Concord? I can wait. I'm planning on doing this because again, this is partially for Thuggysmurf's series so this will be complete, save your son from his own worse impulses and save the Brotherhood from Arthur's own worse impulse's with the LW's kid....somehow...I haven't watched the spoiler video's on youtube but I know the kid has an epic mouth on him, so if there's a point after which Concord is fair game to start fixing with mods, I can can certainly wait, and if not...then I'd like to know.

I do remember the leaders in SS1 had their requirements in listed in the wiki and the SS2 wiki is being a little sticky with me ATM, but is that the same here? I could use an out of way settlement like Murkwater as a dump settlement for plot requirements. Not a big deal there neccessarily.
Concord remains at the heart of SS2 throughout the first chapter, so I would say no.

However, I read back through your earlier statement about running through the Thuggyverse first and then doing SS2...that's an intriguing idea. Essentially, as I recall, Valkyrie allows you to simply lock down all the factions at the point of no return. I might try that with Subversion.
 
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Yeah I was probably overstating how bad it is to try to otherwise mod the areas SS2 uses, just trying to pre-emptively avoid issues with conflicts in specific spots like Torberg was talking about.
 
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