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Deleted member 10215
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There is not. Concord could practically be called the 'main location' for SS2; the "main NPC" Jake sets up his home/workshop there, you go back there at least half a dozen times from start to finish, and non-trivial changes are made to the location as you progress through the entire questline - including things like all the street lights in town now work, and physical signs of what you've done through the questline eg the salvaged tech you found start appearing. Any other mod that changes the town could interfere with that.When you say it's quest....it's first quest? Or last quest? In Concord? I can wait. I'm planning on doing this because again, this is partially for Thuggysmurf's series so this will be complete, save your son from his own worse impulses and save the Brotherhood from Arthur's own worse impulse's with the LW's kid....somehow...I haven't watched the spoiler video's on youtube but I know the kid has an epic mouth on him, so if there's a point after which Concord is fair game to start fixing with mods, I can can certainly wait, and if not...then I'd like to know.
As per the "known issues" page of the wiki, "the Thuggyverse" is listed as a 'maybe' level mod conflict. I can't vouch for that either way, but it gets mentioned a lot in troubleshooting problems people have with SS2.
A little insider info: Both of these issues will only get more substantial in Chapter 2.
There is a page for them, although yeah the wiki's a bit temperamental.I do remember the leaders in SS1 had their requirements in listed in the wiki and the SS2 wiki is being a little sticky with me ATM, but is that the same here? I could use an out of way settlement like Murkwater as a dump settlement for plot requirements. Not a big deal there neccessarily.