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Opinion on Death Matters (or an alternative?)

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67
Hey there,

So I have been playing on survival with a few mods to make things a bit nicer (Journey to allow fast travelling between connected settlements, survival configuration menu for quicksaves in settlements rather than constant napping in fear of a CTD, survival console enabler because how else am I supposed to get dogmeat back when he wanders off inexplicably, etc.).

Last night it took me all of the time I had to play to do a single radiant quest because I died 4 or 5 times. And every time I had to wake up back in a settlement, rearrange my inventory again, then head out and walk all the way there, engaging in the same skirmishes along the way, before making it to the dungeon and getting some ways in before dying. I felt like tom cruise in that alien invasion groundhog day movie.

So I was thinking that this needs to be more interesting without being "easier." Im wondering about picking up death matters, because as I understand it, if I go down it means I take on the role of a nearby settler and have to go rescue my stuff. I'd love it if it was just like a companion going "down," to get rescued by medical attention, but I think the mod just leaves a corpse; I'll just have to headcannon that there's an SOS function on the salvage beacon, and that i'm still alive and get brought back to be revived.

My thought is it'd be sweet to leave a suit of power armor and a locker chock full of guns, ammo, meds, chems, etc. in a settlement for pickup by the rescue "team." Hopefully with a "break glass and kick ass in event of emergency" sign. The other advantage of this approach (assuming it works) is that I can then continue the quest with the extra firepower and protection the settler brought.

Does anybody have any thoughts, or other suggestions for making dying less lame?
 
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