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New Turn-In Rules To Help With Voting
Much of the Sim Settlements team has expressed interest in actually exploring the settlements before voting on the top 3, so starting with the November contest - along with your screenshots, please upload your level 3 save file to dropbox.com, share a link, and include it with your screenshots.
If you don't have rights to post links yet, send the link to @uituit (you can click his name and choose Start a Conversation), as links are always allowed in private conversation - even for new users.
Settlement Options
-County Crossing
-Murkwater Construction Site
Given that Fallout 76 is going to pull many of you away this month, I went down to some smaller settlements again so you can make a City Plan and still play the new game!
Prizes
Prizes will continue! With t-shirts for top 3 and gog/steam games to the winner!
For future contests, I've also opened up the possibility of people donating directly to the prize pool, so we can continue to offer more interesting things to you folks for all of your effort.
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 10 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Wall in Your City** - Special new feature for November! You can build with whatever materials you want, you can have as many gates, murder holes, windows, walkways, whatever you want - just give the place that feel of being a classic fortified Fallout city. (You are welcome to build outside of the normal build area so that you still have plenty of space in these tiny settlements for everything else).
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
Much of the Sim Settlements team has expressed interest in actually exploring the settlements before voting on the top 3, so starting with the November contest - along with your screenshots, please upload your level 3 save file to dropbox.com, share a link, and include it with your screenshots.
If you don't have rights to post links yet, send the link to @uituit (you can click his name and choose Start a Conversation), as links are always allowed in private conversation - even for new users.
Settlement Options
-County Crossing
-Murkwater Construction Site
Given that Fallout 76 is going to pull many of you away this month, I went down to some smaller settlements again so you can make a City Plan and still play the new game!
Prizes
Prizes will continue! With t-shirts for top 3 and gog/steam games to the winner!
For future contests, I've also opened up the possibility of people donating directly to the prize pool, so we can continue to offer more interesting things to you folks for all of your effort.
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 10 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Wall in Your City** - Special new feature for November! You can build with whatever materials you want, you can have as many gates, murder holes, windows, walkways, whatever you want - just give the place that feel of being a classic fortified Fallout city. (You are welcome to build outside of the normal build area so that you still have plenty of space in these tiny settlements for everything else).
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
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