MisterKen
Active Member
- Messages
- 455
Hello all,
In my vision for one of my mods I want to be able to have what is currently not available to my mod's users because of my lack of understanding: harvesting from a custom plant (.nif) that I have permission from another mod author to use. At the moment the .nif makes the plant look like what is shown in Nifscope, but the original .nif does not have whatever it is that allows the player to harvest vanilla crops as they walk up to it. I'm presuming a proper mesh, but maybe something else. I simply don't know.
I've tried to use the vanilla carrot as a template. It works sometimes in game, but as yet still not able to Harvest manually. The only way I could even see the game interaction at all (R) Track Owner at least) was to have the carrot in ADDITION! So I have two plants.
What solutions for said problems?
The end result of a player being able to harvest the ingredient holds up my Faction mod idea and my aforementioned mod too.
In my vision for one of my mods I want to be able to have what is currently not available to my mod's users because of my lack of understanding: harvesting from a custom plant (.nif) that I have permission from another mod author to use. At the moment the .nif makes the plant look like what is shown in Nifscope, but the original .nif does not have whatever it is that allows the player to harvest vanilla crops as they walk up to it. I'm presuming a proper mesh, but maybe something else. I simply don't know.
I've tried to use the vanilla carrot as a template. It works sometimes in game, but as yet still not able to Harvest manually. The only way I could even see the game interaction at all (R) Track Owner at least) was to have the carrot in ADDITION! So I have two plants.
What solutions for said problems?
The end result of a player being able to harvest the ingredient holds up my Faction mod idea and my aforementioned mod too.