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New Quincy - You better keep your mouth shut about this place!

Tharatan

Active Member
City Planner (S3)
Banned
Messages
176
The Quincy 5 have been through a long, grueling trek since they were forced to flee their homes, and paranoia about @Karvoc and his raiders finding them again is high. As Marcy is fond of reminding us, keeping their location in Sanctuary Hills quiet is key to avoiding more depredations.

This will be a very minimal settler-count plan, being just the Quincy 5, Codsworth and perhaps one other companion/settler - no room for Old Paul or Lily and her friends here!. Secure homes defended by stout walls and automated defenses will be the order of the day, with no reliance on constant caravans that raiders can follow to find them. Planned to be compliant with only start-of-game plot options until hitting Level 3, this is going to be a tough exercise in trying to balance production and upkeep using only early-game plots and vanilla items.
 

Five broken people,
With resources feeble,
Their needs at first are small indeed,
But to rebuild their town a player they'll need.

Sensors will guide them,
And radio silence will hide them.
No lights at night,
For raiders to sight.

Their walls will grow proud,
And their voices grow loud,
As Marcy shouts in your face,
"You better not tell anyone about this place!"


This plan provides what the player needs to complete Sturge's quests at Level 0, and grows to a working settlement that adds a home for Piper at L2 and Nick Valentine at L3. Yes, that means the settlement is designed for 8 settlers in total: the Quincy Five, Codsworth, Piper and Nick Valentine.

This plan is made to reflect the keep-quiet, security-through-obscurity paranoia espoused by Marcy Long - if Raiders don't know you're there, they won't bother you. Living that life for a long time, however, leads to a violent mistrust of anything different, and by L3 this settlement is the perfect springboard to have founded the other "Hive" city plans that have been published.

This plan deliberately does not include a recruitment beacon, caravan plot or communications plot, as these services could be used by Raiders to locate populated areas to raid.
 
This is a great idea for a city plan here, it enable people to develop areas they want while providing a main base to work with.
And people have been wanting builds that aren't over the top cough - like mine are.
 
Keep saying people like the simple settlements, not me I make them messy I make them big, but other people. really good idea and looks, good man.
 
Just posted a video for this settlement on YouTube:
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