LittleNike
Member
- Messages
- 61
I started a new playthrough with all the new conqueror toys (including a few faction packs) and have run in to some weird behaviour. Just going to describe them here and hope that somemone can help, or at least give me some ideas to try.
Playing as a Raider (Jammer questline), Minutemen had Abernathy and Gunners Starlight, so I set up at Red Rocket for my main base. I'm playing a modified Survival game, using Sleep or Save and a cigarette saving mod (that creates hard saves).
1. I can't sleep at Red Rocket anymore - my game will crash a couple minutes later. I can use the save option with Sleep or Save, but the Sleep causes a repeatable crash about 90 seconds after I wake up (this is new - I was able to sleep at Red Rocket until I was about level 25 and there has been no change to my load order or mod list). Both RR and Abernathy are at level 1.
2. I took Abernathy from the Minutemen and made it a Vassal. After I took it over, I'd still get random Minutemen visitors (had the Visitors option turned on). Not very immersive! So I turned the option off. I still had a friendly Minuteman on site.
3. Still at Abernathy, if I visit it, it's sometimes fine, but other times the Citizens will go hostile to the defenses and the guards and maybe? each other (but not to me). It's hard to tell what's going on as none are hostile to me, but are shooting at each other. Turrets will start targeting settlers randomly. During one of these events the remaining friendly Minuteman got killed. It still sometimes happens after they died.
4. I took Starlight from the Gunners, again as a Vassal. None of the issues that I have with Abernathy have happened. (I don't have a Gunners or Minutemen faction pack installed, but I do have Far West Minutemen and all its requirements). I took over Sunshine Tidings from the Peace Punks and also had no problems (also: I literally LOL'd at them being the faction there - I hope that's part of the faction pack that they tend to spawn there, because it's perfect!).
5. I took over Hangman's Alley from the Rust Devils as a new Outpost (but did not change my HQ from RR). It is not linked to any of the settlements, so my food and water requirements are tanked. When I look at my pipboy I can see the supply lines between RR and my Vassals, but none to Hangman's. I can deal with the issues at Abernathy and RR, but this one is REALLY annoying.
Playing as a Raider (Jammer questline), Minutemen had Abernathy and Gunners Starlight, so I set up at Red Rocket for my main base. I'm playing a modified Survival game, using Sleep or Save and a cigarette saving mod (that creates hard saves).
1. I can't sleep at Red Rocket anymore - my game will crash a couple minutes later. I can use the save option with Sleep or Save, but the Sleep causes a repeatable crash about 90 seconds after I wake up (this is new - I was able to sleep at Red Rocket until I was about level 25 and there has been no change to my load order or mod list). Both RR and Abernathy are at level 1.
2. I took Abernathy from the Minutemen and made it a Vassal. After I took it over, I'd still get random Minutemen visitors (had the Visitors option turned on). Not very immersive! So I turned the option off. I still had a friendly Minuteman on site.
3. Still at Abernathy, if I visit it, it's sometimes fine, but other times the Citizens will go hostile to the defenses and the guards and maybe? each other (but not to me). It's hard to tell what's going on as none are hostile to me, but are shooting at each other. Turrets will start targeting settlers randomly. During one of these events the remaining friendly Minuteman got killed. It still sometimes happens after they died.
4. I took Starlight from the Gunners, again as a Vassal. None of the issues that I have with Abernathy have happened. (I don't have a Gunners or Minutemen faction pack installed, but I do have Far West Minutemen and all its requirements). I took over Sunshine Tidings from the Peace Punks and also had no problems (also: I literally LOL'd at them being the faction there - I hope that's part of the faction pack that they tend to spawn there, because it's perfect!).
5. I took over Hangman's Alley from the Rust Devils as a new Outpost (but did not change my HQ from RR). It is not linked to any of the settlements, so my food and water requirements are tanked. When I look at my pipboy I can see the supply lines between RR and my Vassals, but none to Hangman's. I can deal with the issues at Abernathy and RR, but this one is REALLY annoying.