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NDCowdy reinforcing the good guys at Red Rocket for January 2019

NDCowdy

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It's got to be Minutemen for me, being a habitual good guy. Going to build the Minuteman Fort that protects the approaches to the city of Sanctuary.

oh - good lord. This question is tearing me apart!

I don’t know that I can play a bad guy?

As much as Preston and Marcy get on my nerves and wanting to play the new mechanic I just don’t know?

I can not see myself raiding the Abernathy’s, the ladies at Oberland or the old folks at Greentop. oh, just heart breaking thinking of hurting wiseman or holly!

Such a hard choice!
 
Fort Red Rocket finally complete. Had to go back and simplify things after going overboard and having problems with the dreaded triangle of death. Not a showstopper, aimed more for a practical Minuteman fortified outpost.
1 Approach.jpg
The Gate Martial plot needs to be a 'Gate' type or you won't get in or out, I built it as Cpt Coots checkpoint, but their are plenty of others that should work.
2 Ariel.jpg
The plan uses plots from Industrial Revolutions, IDEK's logistic station, Cpt Coots, Vault-tec Tools, Uituit's Junktown, Y1 pack, & Altairp's Animal Farm.
The plan can accommodate up to eleven settlers, kept low to avoid crashing.
The Beacon lookout tower features safety climbing ladders, a good viewpoint and a good spot for the recruitment beacon.
3 Beacon & Barrack ext.jpg
The barrack blocks are on the roof and feature 11 residential plots, modern ablutions and laundry facilities.
4 Barrack Int.jpg
Overlooking the parade ground, by the front gate can be found the city planners desk.
5 control.jpg
The garage offices have been turned into a medical bay.
6 med bay.jpg
The fort's Mess provides meals and recreation.
7 mess.jpg
There are 4 industrial plots (2 internal, 2 external) allowing the fort's 3 martial plots to fully upgrade.
10  workshops.jpg
There is only 1 agricultural plot (a brahmin plot by default) it is intended that the fort will import food from other settlements.
8 food and drink.jpg
Power and some water production is eventually provided by a steam generator in the forecourt (some water is expected to be imported).
9 power, water and dogs.jpg
 
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Really strong commitment to the theme.
These Minutemen are standing tall!

And excellent use of ladders!
 
OMG, ND you're exactly like me, I want to play Conqueror really bad, but my innate nature, which actually loves raideresque themes, gore, rust and the lot, still cannot be intentionally evil or harmful. Such a quandary.
 
I started building this Plan last night.

Looking forward to exploring as it levels.
 
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