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Question My Game CTD's After a Few Minutes

Reconphil

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I'm near the Corvega plant in Lexington. After the update my game CTD's after a few minutes. I think I got twenty minutes out of it once.
Papyrus shows several lines of "plot" upgrades and Sim Settlements building.
Here is a sample of the Papyrus Log. I've edited out some of the None and False references just for the sake of space. Does this indicate Sim Settlements is the problem? It started after I updated Three-in-One, Workshop and Conqueror.

[07/20/2019 - 04:09:45PM] [ (FF003C51)].simsettlements:simplot.AdvanceStage() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 2517
[07/20/2019 - 04:09:45PM] IP: 1241Instruction: 28Line: 2517
[07/20/2019 - 04:09:45PM] [aiStageCount]: 1
[07/20/2019 - 04:09:45PM] [::temp785]: True
[07/20/2019 - 04:09:45PM] [::temp786]: [simsettlements:simbuildingplan < (14018393)>]
[07/20/2019 - 04:09:45PM] [::temp787]: [[Form < (14003125)>], [Form < (14003125)>], [Form < (14003125)>], [Form < (14003125)>]]
[07/20/2019 - 04:09:45PM] [::temp788]: 4
[07/20/2019 - 04:09:45PM] [::nonevar]: None
[07/20/2019 - 04:09:45PM] [::temp789]: 4
[07/20/2019 - 04:09:45PM] [::temp790]: [simsettlements:simbuildingplan < (14018393)>]
[07/20/2019 - 04:09:45PM] [::temp791]: [[Form < (14003125)>], [Form < (14003125)>], [Form < (14003125)>], [Form < (14003125)>]]
[07/20/2019 - 04:09:45PM] [::temp792]: False
[07/20/2019 - 04:09:45PM] [nextStage]: 2
[07/20/2019 - 04:09:45PM] [::temp793]: None
[07/20/2019 - 04:09:45PM] [::temp794]: []
[07/20/2019 - 04:09:45PM] [::temp795]: 0
[07/20/2019 - 04:09:45PM] [::temp796]: 0
[07/20/2019 - 04:09:45PM] [ (FF003C51)].autobuilder:autobuildplot.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 823
[07/20/2019 - 04:09:45PM] IP: 3441Instruction: 78Line: 823
[07/20/2019 - 04:09:45PM] [aiTimerID]: 102
[07/20/2019 - 04:09:45PM] [::nonevar]: None
[07/20/2019 - 04:09:45PM] [::temp111]: 106
[07/20/2019 - 04:09:45PM] [::temp112]: False
[07/20/
[07/20/2019 - 04:09:45PM] [::temp139]: 0
[07/20/2019 - 04:09:45PM] [ (FF003C51)].simsettlements:simplot.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 250
[07/20/2019 - 04:09:45PM] IP: 0Instruction: 0Line: 250
[07/20/2019 - 04:09:45PM] [aiTimerID]: 102
[07/20/2019 - 04:09:45PM] [::nonevar]: None
[07/20/2019 - 04:09:45PM] [::temp27]: False
[07/20/2019 - 04:09:45PM] [::temp28]: None
[07/20/2019 - 04:09:45PM] [::temp29]: False
[07/20/2019 - 04:[07/20/2019 - 04:09:45PM] Dumping stack 3378550:
[07/20/2019 - 04:09:45PM] Frame count: 5 (Page count: 5)
[07/20/2019 - 04:09:45PM] State: Waiting on other stack for call (Freeze state: Freezing)
 
My computer:
Board & CPU: Aorus Z390/i9-9900 (Liquid Cooled); OC 5.0Ghz, 1.27V
Graphics Card: ASUS STRIX GEFORCE GTX 1080 8GB; OC 10%
Memory: 32 GB DDR4 2400.

LOAD ORDER: I had to attach it; too many characters.

Thanks.
 

Attachments

  • loadorder.txt
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It wasn't crashing before 100% sure? some of the plugins are out of order for example you have the Restored patch for raider overhaul BEFORE raider overhaul, hows that even possible lol
 
Actually I had the load order a bit different but it was crashing then. After I "sort" I use FO4Edit to move plugins to minimize overrides. I hadn't noticed the Raider overhaul restored patch moved; I'll fix that. But I don't think that was doing it because before the "sort" in MO2 I still had the CTD after the update. Since it shows up in Papyrus as trying to fire Sim Settlements then crashes I thought it might be an issue.
 
Generally, the only way SS will crash the game anymore is if a corrupt model is being spawned. You can determine if this is the case by checking in the User folder where you normally find your Papyrus log files. There should be one called AutoBuilder which outputs all of the items SS is attempting to spawn.

If you find that every time you crash, the exact same item is attempting to spawn (ie. the last entry in the AutoBuilder log), that's likely you're issue and we'd just need to track which building plan its coming from.
 
also the framework and animations for sex you're using its very outdated and rely on very old scripts, I still use fourplay resources because I use diverse bodies, but if you want sex mods you should switch to the new framework they released , just sayin.. running those old ass mods its always bad, they haven't been updated since like 2016
 
Which ones; RSE? I pulled out older patches and Leito, I thought, was still current. TBOS (bodies) and Fusion Girl are relatively new as is Zax skeleton. I thought FourPlay was out of date. There is the "one patch to rule them all" that took over most of the other patches (which is nice). Which of those are out of date?
 
I know for a fact one of these three is bad:

Four play
Crazy Animation Gun
Animations by Leito

cant remember which, but if you watch threads for all of them you should find out yourself, im not saying its the source of your crash but if I were you i'd remove them and use the new framework
 
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