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More sources for ASAM boxes.

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83
The concept of having your settlers build it on their own is greatly slowed by lack of ASAM boxes. Maybe have Trash Can Carla offer a box from time to time like concrete shipments? Or maybe more quests to find boxes of ASAMs once you open each settlement area?
 
Honestly, in SS1, I just used the console to add them.
I felt that they were a necessary integral part of the SS experience, and wanted to focus on designing my settlements and not tracking down a added requirement.
I already play a very tight survival game with a harsh economy and less loot - and felt it was an artificial requirement.
That was just my perspective - others may have had different views.

Now, in SS2...it feels like they are supposed to be a resource - so I am not sure if I will just add them.
I don't mind all the other resources for plot upgrades etc. as those feel realistic.
In ss1 - the asam was just the means to an end - a way to get a UI to access plot options.
So, I could care less in that version about adding them.

In ss2, story wise - they are ....things....more now, not just a UI activator.
(at least story wise - honestly, in the past I did not care how it worked tech wise - I just loved the overall idea of SS plots and towns).
So I am on the fence about putting them in my current game.

to each their own...
 
I think there should still be places where you can find a box or two of them sitting around. Also supposedly you can buy them from vendors. I have yet to have a vendor actually selling them and I am once again at the end of the main quest for SS2. I've been to the lady in Bunkerhill, Myrna, Trudy, Carla no one has them. Its a good thing i can make them. I do agree that if you have the manufacturing dlc you should be able to make them and I don't know that's not in the stars for the future. Especially when you get to Vault Tec Hq. They were obviously buying them and reverse engineering them when the bombs fell, surely there was at least one box of them that got left over.
 
I think there should still be places where you can find a box or two of them sitting around. Also supposedly you can buy them from vendors. I have yet to have a vendor actually selling them and I am once again at the end of the main quest for SS2. I've been to the lady in Bunkerhill, Myrna, Trudy, Carla no one has them.
I've seen carla have a couple of asams.

That being said, I wouldn't mind seeing a box or 2 tucked away in the Boston Mayoral Shelter much like they were back in SS1
 
She will also nick your PA given half a chance.
Wait, you're still leaving your core in the PA? I thought everyone knew to pull the core out when exiting since December 2015 (you know, less than a month after the game was released). Same with ammo - never leave weapons and ammo in the workshop workbench unless you want that settler to nuke your settlement with all those mini-nukes you were hoarding and the two-shot launcher you found.

You have nobody to blame but yourself. :P

Back on topic - Some more sources for ASAMs would be nice, could be quest driven to have vendors carry more in stock. While you can build them, after 50 levels my character only had enough spare fiberoptics to make four boxes (need some for more important things like weapon upgrades) but I had 40K steel, thousands of other individual scrap items too. I loot everything not nailed down including all weapons and armour to scrap and have all the scrapping perks to get even more from breaking things down. I even have a mod turning some moveable statics (like wooden/plastic boxes, mannequins, car parts, etc, etc) into actual scrappable junk items and that only yielded enough fiberoptics for four boxes. Although, I don't always buy all the junk available from merchants, it wouldn't have given me much more, maybe enough for two more boxes. With ~40 settlements with all the DLCs, that's ~800 fiberoptics required to make them yourself.
 
Wait, you're still leaving your core in the PA? I thought everyone knew to pull the core out when exiting since December 2015 (you know, less than a month after the game was released). Same with ammo - never leave weapons and ammo in the workshop workbench unless you want that settler to nuke your settlement with all those mini-nukes you were hoarding and the two-shot launcher you found.

You have nobody to blame but yourself. :P
Sometimes I do it on purpose so she can walk about in the armour. I am a stealth build so I am in power armour 3-5 times in the whole game, right at the start and both trips out to the glowing sea and maybe when I am bored and jump off the location that the ship flys too because why not. So I am at fault but I really do not care, I collect the PA and stick them around my settlements with cores in them so the NPC can use them which is so darn funny when it is on purpose.
 
Back on topic - Some more sources for ASAMs would be nice, could be quest driven to have vendors carry more in stock. While you can build them, after 50 levels my character only had enough spare fiberoptics to make four boxes (need some for more important things like weapon upgrades) but I had 40K steel, thousands of other individual scrap items too. I loot everything not nailed down including all weapons and armour to scrap and have all the scrapping perks to get even more from breaking things down. I even have a mod turning some moveable statics (like wooden/plastic boxes, mannequins, car parts, etc, etc) into actual scrappable junk items and that only yielded enough fiberoptics for four boxes. Although, I don't always buy all the junk available from merchants, it wouldn't have given me much more, maybe enough for two more boxes. With ~40 settlements with all the DLCs, that's ~800 fiberoptics required to make them yourself.
That is why this mod Sim Settlements 2 Tweaks (Cheaper ASAMs) at Fallout 4 Nexus - Mods and community is a god send for me. I had tons of trouble setting up settlements since I kept running out of fiber optics even buying all shipments and scrapping or not upgrading my weapons. I now have tons of ASAMs so I can set up a settlement easily at the start
 
That is why this mod Sim Settlements 2 Tweaks (Cheaper ASAMs) at Fallout 4 Nexus - Mods and community is a god send for me. I had tons of trouble setting up settlements since I kept running out of fiber optics even buying all shipments and scrapping or not upgrading my weapons. I now have tons of ASAMs so I can set up a settlement easily at the start

I saw that mod but since it's not part of the core SS2 experience I specifically choose to exclude it from the conversation. I mean, one could also say, "lulz jUst cONSole sum SCRap!!!111oneoneone" :P
 
Wait, you're still leaving your core in the PA? I thought everyone knew to pull the core out when exiting since December 2015 (you know, less than a month after the game was released). Same with ammo - never leave weapons and ammo in the workshop workbench unless you want that settler to nuke your settlement with all those mini-nukes you were hoarding and the two-shot launcher you found.
I use a mod for that automatically removes the core when exiting the armour, can't remember the name, something like 'take your cores'. All I need now is a another mod that skips the extra step of having to choose to enter the armour after putting the core in.:)

diziet
 
I forgot to mention this when I mentioned that I am glad I can make ASAMs. I use a mod called Lootable crates. So all those Vault Tec containers sitting in stacks in vaults (well not all of them but many) and the wooden boxes hither and thither(those are actual words :P) have stuff in them. When I need materials to make stuff, I just go loot Vault 111 or 114 or the Watts Electronics store or similar. (I don't loot the boxes in Vault 81 because I RP that the people in there use the stuff in the boxes and that would be rude. But I loot the heck out of it's secret sister vault) Is it Cheaty? maybe? Do I care? Not really.
 
Is it Cheaty? maybe?
It always makes me laugh when people judge other's people way of playing based on what they consider cheaty or not. As soon as you start using mods (outside of maybe something like the unofficial patch), you're cheating the normal way to play the game to make it more like you want. If it gives you a better gameplay experience then by all means go ahead and use any mod you want.

Would I consider this too cheaty to use it in my game? Yeah, but it also doesn't really fit with what type of player I am (I actually like the to have to care about ressources and work to get them from various sources and making this easier would make my experience less enjoyable). But I have other mods to make some NPCs immortal (level 4 merchants among other) that others might find cheating but I because I prefer to not have to care about protecting those NPCs it makes my experience better and I don't care what others think of using this mod. My point is, I really don't think shaming people over the mods they use or don't use is something we should do to other players.

Except the people who think Wasteland Venturers isn't worth it. Those people should be shamed...
 
Good to know. I got it mostly because I always thought it was silly for all those boxes in a seal vault to be sitting there and be empty or inaccessible. I do like that not all of them have stuff in. Sadly the mod has long since been abandoned, else I'd ask for a lower percentage of containers to have items or less items. (they don't have TONNS of stuff and I have a setting where junk has weight so I can only move so much and I just take what I need when I need it. Mostly use it for bullets for my personal arsenal. And Wasteland Venturers is totally worth it.
 
I am having an issue with ASAMS. I have them - but no settlements are using them. Have I missed something?
 
I am having an issue with ASAMS. I have them - but no settlements are using them. Have I missed something?
Are you using "Workshop Plus" with its "Free Build Mode"? Or otherwise playing with God Mode on? The ASAMs aren't "consumed" as a daily use resource or anything, you just need to spend 1 for each plot you build (if you arent bypassing that as described above) and pay an initial fee of 20 of them to start a City Plan.
 
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I am having an issue with ASAMS. I have them - but no settlements are using them. Have I missed something?
That seems to be a separate issue than this thread (assuming you mean what I think you mean) and you should start a new thread for this issue.
 
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Perhaps have the Asam sensors be part of Boss chest loottable?
But for places to find them id suggest anything robco related since it is their product.
which means there are a few locations they could be stashed
 
It does seem like you don't have enough sensors for even a handful of settlements. The crafting requirements are pretty brutal IMO and I feel like fast traveling around the commonwealth to check every merchant is not a fun way to spend time. The basement of the Vault Tech HQ has an ASAM printer, it seems like that would be a lore friendly way to get some easier ASAM's into the game. Maybe you can build that and it spits out a free ASAM every 24 hours or something.
 
It does seem like you don't have enough sensors for even a handful of settlements. The crafting requirements are pretty brutal IMO and I feel like fast traveling around the commonwealth to check every merchant is not a fun way to spend time. The basement of the Vault Tech HQ has an ASAM printer, it seems like that would be a lore friendly way to get some easier ASAM's into the game. Maybe you can build that and it spits out a free ASAM every 24 hours or something.
I would say that the rate you get the ASAMs is just right, but sure some more caches for a box or two would be nice additions.
The reason i say the that the rate is right is because you cannot overextend and starve your economy of crucial resources such as machineparts as easy.
Likewise the less plots/cities working towards getting upgrades at the same time the better it is for the papyrus.

It also gives you time to actually build settlements in the sense i feel Kinggath originally intended with SS1.
As in instead of it being a replacer to the workshop system it is a incredible addition to it that makes the whole process more enjoyable
 
There is an ASAM printing machine at Vault-Tec HQ. If only we could find some way to repair it
You know, now that I think about it... there is a 100% chance there will eventually be a Production-class Industrial Plot that does exactly that. Just a question of who makes it first - the Addon Pack makers, or a future 'official' update.
time to go work out which settlement/s are in Mark 1 Beacon range of Vault Tec HQ
 
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time to go work out which settlement/s are in Mark 1 Beacon range of Vault Tec HQ
The closest settlements are Bunker Hill, the Airport and the Mechanist's Lair (those are in no particular order and i make no guarantee that they're in range because I'm terrible at judging what the range of mark 1 beacons is)
 
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