the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Mod Profiles for City Plan Design?

ShadowMage

New Member
Messages
15
So I'm interested in getting involved in the City Plan contests (or even just doing my own plans for myself) but I have a significant number of mods already installed. Some of them are ESP/ESL and some are loose files (I don't use a mod manager at all). I don't THINK that any of my loose files replace meshes (most are texture replacers) but I don't remember for sure.
Anyway, my question is, what's the best way for me to turn off or disable my mod list without actually uninstalling them so I can use just the recommended mods for City Plan design?
 
So if you're not using a mod manager, does that mean you're manually installing everything? That seems like a lot of extra work to me.

To answer your question, your best bet is probably going to be to create a backup folder somewhere else on your computer, cut (not copy) and paste everything from your Fallout 4 install directory into that folder, then verify your Fallout 4 install via Steam. Once it's finished reinstalling everything, install only the mods you need for the City Plan Contest. When you're finished building your plan for the contest, you can copy and paste everything from your backup back into your Fallout 4 install directory, and in theory, all your mods should be back and working as you intended. As an added bonus, this kind of gives you a restore point if a future update breaks your current setup.

With that said, I would strongly, strongly encourage you to start using a mod manager if you want to take part in the contests. If you're always installing stuff manually, there's a high risk of something getting missed or not properly disabling unless you use this drastic "nuke it and start over" approach every time you want to switch from modded play to contest entry construction. With a mod manager, however, you can set up profiles that allow you to reduce this changeover to a couple of clicks and a few seconds of waiting while it redeploys your mods. My understanding is that Vortex can handle loose files as well as other mods, and I know from experience that it can package and deploy mods from your harddrive as well as ones you download from Nexus using Vortex itself. As a matter of fact, that local install used to be the only way to access the Wasteland Reconstruction Kit's predecessor, Project Blueprint.

Either way, I hope you do join the City Plan Contest. It's always cool to see more takes on the themes and challenges we're presented with. :)
 
I do install them all manually. It doesn't feel like much extra work, tbh. I don't know why, but I've always been leery of using a mod manager. I've wanted to many times, but then I read reports of them being so buggy and I get scared off again. :nea
So do you recommend Vortex then?

Also, when you say:
cut (not copy) and paste everything from your Fallout 4 install directory
do you mean the Data folder?

I hope you do join the City Plan Contest. It's always cool to see more takes on the themes and challenges we're presented with.
I did start one for this month, but there's no way I'm getting anywhere close to done by the deadline (plus I'm not 100% sure if I have illegal mods installed). It was good practice though, so if I can figure out my mod list, I fully intend to participate in the next one. :grin
 
Last edited:
So do you recommend Vortex then?

I do, yes. I've heard good things about Mod Organizer, too, but my experience is limited to Vortex and the now long-obsolete Nexus Mod Manager, so those are the only ones I feel qualified to comment on. There may be a bit of work to do when it comes to making Vortex sort your mods correctly - the auto sort is pretty good, but it does get stuff wrong on rare occasion - but once that's addressed I've found it to be very user friendly and reliable. Heck, my instance even remembers load order rules I set for mods I haven't had installed in forever, so as long as the filenames associated with those mods haven't changed, I could reinstall them at any time without having to worry about micromanaging them.

do you mean the Data folder?

No, I did mean the entire folder - just a matter of me being overly cautious. You'd probably be fine with just doing the Data folder, but making a backup of other files means that if a new game version comes out and it takes a while for, say, F4SE and Place Everywhere to update, and you accidentally update the game, you can just restore the functional version instead of losing a day or two of city building time. I might be speaking from experience there. >_>

I did start one for this month, but there's no way I'm getting anywhere close to done by the deadline (plus I'm not 100% sure if I have illegal mods installed). It was good practice though, so if I can figure out my mod list, I fully intend to participate in the next one. :grin

I'm in the same boat, actually. Turns out, trying to find time for settlement building during massive home renovations isn't easy. :pardon Only four days until we get to know the new settlement, though, so I'm quite excited.
 
Awesome! Thanks for all your help/advice. I'm definitely going to look into Vortex, but in the meantime I'm also going to do the backup thing so I can get up and running right away.
Once again, thanks for your help and good luck in the next contest!
 
Top