Not sure if it's just me but this mod completely breaks NPC pathfinding. So far I've not been able to get Ada to follow me through the mechanists lair, I've not been able to escape to the elevator with Valentine when you rescue him and now he won't walk to Kellogg's house, each time the situation arises the NPC will walk a bit then just stand in place. Is there a fix? Is this fixed in SS2? I've had to disable the mod which seems to have fixed the issue but I like the mod, sadly it's made my playthrough unplayable (This is also my 1st playthrough). Just FYI, I disabled other mods first, same issue, then I disabled SS1 which also disabled "Simsettlements - Vanilla leaders" and everything worked fine.