the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Mod compatibility question

Ninja2dan

Active Member
Messages
125
I read the entire mod description on Nexus, and have been viewing the forum posts dating back into 2019, and I can't seem to find any answers to this question. So if it has already been answered, I'd appreciate if someone can link the post.

I normally use a few different mods that affect the settlement system, and modify the workshop a bit. I am wondering if these mods are going to cause compatibility issues with Workshop Framework? Or does WSFW fix the issues that these other mods are intended for?

The description for WSFW states any mod that changes the workshop menu, scripts, UI, etc could cause conflicts. But it isn't clear on what kind of conflicts, and specifically what kind of workshop mods will cause problems.

Can someone let me know if any of the mods below will be irrelevant with WSFW installed? Do any of these mods conflict with WSFW? If there is a conflict, can it be resolved via changing load order or compatibility patch?

Settlement Menu Manager
SKK Settlement Attack System
SKK Combat Settlers (health and power armor)
Move Workshop Markers by SKK
SKK Dynamic workshop time
Settlement Management Software
Settlement Keywords Expanded
Workshop Menu Missing Tabs Fix
Faster Workshop (Workshop Lag Fix)
 
You will need SMM if you use any mods requiring it.
I have not had any issues using Faster Workshop with WSFW.
I have not used SMS in a long time, so I do not know/remember.
I have no experience with the other listed mods.
 
Thank you for the reply.

I think my main concern is, does WSFW and/or SS2 functionality replace the need for any of those mods? For example, the description for WSFW sounds like I will no longer need the "workshop menu missing tabs fix". I was using the SMS mod with SS1 fine, but I wasn't sure if SS2 might have issues with it.

I have never used any of the SKK mods, but they are something I was hoping to try out. I didn't want to get far into a game before those mods start messing up the SS2 stuff, so I'm hoping someone can confirm if there is a conflict or not.
 
Top