Dune
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After me testing if shooting Jake would help keep him from bugging out during Hub of the Problem, I figured I'd write down what guns did and did not lock up the cutscene in Where There's Smoke while using the See Through Scopes mod (note that this is being used through the Weaponsmith Extended framework).
Test 1: DKS-501 (FO3/FO:NV Sniper Rifle), using x8 Scope. Softlock.
Test 2: DKS-501, iron sights. No softlock.
At this point I was fairly certain I knew the problem after comparing notes to my last testing session, but I then tested some other guns to confirm.
Test 3: Handmade Rifle (Nuka-World), using x4 scope. Softlock.
Test 4: Handmade Rifle, using base game circle reflex sight. No softlock.
Test 5: Type 75-C "Anti-PA Rifle" (From Modular Simonov PTRS-41 Anti-Tank Rifle), using x8 recon scope. No softlock.
I've come to the theory, which thus far hasn't been disproven, that so long as a gun doesn't use a scope that has the See Through Scope "customizable scope crosshairs" attachments, it doesn't utilize the camera hijack mechanic that the mod uses to force the camera down the scope.
Test 1: DKS-501 (FO3/FO:NV Sniper Rifle), using x8 Scope. Softlock.
Test 2: DKS-501, iron sights. No softlock.
At this point I was fairly certain I knew the problem after comparing notes to my last testing session, but I then tested some other guns to confirm.
Test 3: Handmade Rifle (Nuka-World), using x4 scope. Softlock.
Test 4: Handmade Rifle, using base game circle reflex sight. No softlock.
Test 5: Type 75-C "Anti-PA Rifle" (From Modular Simonov PTRS-41 Anti-Tank Rifle), using x8 recon scope. No softlock.
I've come to the theory, which thus far hasn't been disproven, that so long as a gun doesn't use a scope that has the See Through Scope "customizable scope crosshairs" attachments, it doesn't utilize the camera hijack mechanic that the mod uses to force the camera down the scope.