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Medieval Addon

etherdemon

New Member
Messages
4
https://rd.nexusmods.com/fallout4/mods/24365
https://rd.nexusmods.com/fallout4/mods/26579

I really like these and I'd love to have "a touch of Skyrim" in my Fallout 4.

I already have permission from Ethreon to use his assets. I will be working on getting permission from others. I'm new to this so I'm going through the tutorials at the moment on plot creation. Thank you, kinggath for the BTK and the tutorial series.

There are a ton of resources on the Skyrim Nexus page, I was wondering if anyone knows how to port Skyrim assets into Fallout 4? I'd eventually like to build a complete Medieval set for Sim Settlements. Shops with swords, armor, etc. all appropriate to the theme, along with something along the lines of https://www.nexusmods.com/skyrim/mods/61962/? (probably 10-20 levels, rather than 100)

Any help (even if it's just pointing me to more tutorials) would be appreciated.
 
Sounds cool, you can make some interesting plots as well with this.
 
hmm. I don't know about going full-on medieval, but I always loved the style of some of those old homes. Stone and wood medieval cottages might be actually easier for settlers in fallout 4 to build provided that they had a lot of stones and trees lying around, as compared to a modern home with electricity and pipes. and many of them apparently also know how to make and pour concerate, which would also speed up the process of building stone walls considerably.

The more I think about it, those kind of homes might be the perfect bridge between those junky shack homes and the prewar homes. The perfect medium between the two, so to speak. settlers have basic carpentry skills but not enough to restore a prewar home to it's former glory with working electricity.
 
Definitely do a medieval addon! I'd love to use it. "Skyyyyriiiim!!"
I was wondering if anyone knows how to port Skyrim assets into Fallout 4?
Bethesda doesn't allow porting assets between games, which is why big conversion mods such as Beyond Skyrim, Skyblivion and Skywind have to remake the assets from scratch. So if you have really specific wishes you have to learn 3d modelling or as you say, find other mod authors and get their permission to use assets.

EDIT: Just realized you weren't planning to port the Skyrim assets, but the custom modders' - which of course is ok. I don't know any good tutorials for it, though :sad.

If you use Ethreon's Castle in the Sky (which has great assets, all Ethreons stuff do!), you need to either avoid the meshes with navcuts or remove them in Nifskope. That should be easy, but both @uituit and I have had odd pieces of blocking collision left around the plots when SCOL-ing the meshes with removed navcuts.

There's a lot of things you can do with assets in vanilla, though. Here's some of my WIP, where I'm only using vanilla FO4 assets mimicking Eths pieces I couldn't get to work, with Eth's original door, roofs and Echaugette (tower).
WIP WV Townhouses.png
 
fallrim or skyout hehe lots of cool stuff to play with in the CK :)
 
Definitely do a medieval addon! I'd love to use it. "Skyyyyriiiim!!"

Bethesda doesn't allow porting assets between games, which is why big conversion mods such as Beyond Skyrim, Skyblivion and Skywind have to remake the assets from scratch. So if you have really specific wishes you have to learn 3d modelling or as you say, find other mod authors and get their permission to use assets.

EDIT: Just realized you weren't planning to port the Skyrim assets, but the custom modders' - which of course is ok. I don't know any good tutorials for it, though :sad.

If you use Ethreon's Castle in the Sky (which has great assets, all Ethreons stuff do!), you need to either avoid the meshes with navcuts or remove them in Nifskope. That should be easy, but both @uituit and I have had odd pieces of blocking collision left around the plots when SCOL-ing the meshes with removed navcuts.

There's a lot of things you can do with assets in vanilla, though. Here's some of my WIP, where I'm only using vanilla FO4 assets mimicking Eths pieces I couldn't get to work, with Eth's original door, roofs and Echaugette (tower).View attachment 952


Yup, I know the policy on porting items. Like I mentioned in the first post, I'm still a newbie, I have a lot of learning to do. I do like what you're up to, those houses look great! I will have to get your addon when it comes out (so I don't duplicate any of your work, for starters). I may start with shops since your houses already look so good.
I agree that housing would go from the simplest and easiest before it works back up toward prewar housing styles. If you look at what happened during the early medieval period, the higher roman period architecture was largely dismantled (frequently by peasants, this is a story that repeats through history) and used as material to build simpler homes. One of the things that really bothers me about Fallout 4 is that even with all the time having passed (210+ years) there's still so much junk everywhere and very little new items or tech being produced by the populations.
I would expect a situation more akin to the dystopian view of Defiance than Mad Max after so much time.
 
There will always be a need for many houses, so anything that increases the variety is great. And for your shops, Kinggath is working on tutorials to add more custom shops (like in RoTC, there's the Barber, the Power Armor shop and the Furniture store - I think?) - might help to get more of a medieval feel. If there were only better animated idles for the settlers to use, some artisan industrials would be cool too :)
 
I will definitely get there, one step at a time. I'm really hoping to get to the point where I can get my addon to spawn custom settlers and quests. I know I want to do at least 3 farms and a "magical" water purifier (which I would imagine would go in industrial).
 
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