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martial law gunner radio won't turn on bug

wargarurumon

Member
Messages
32
during the quest martial law i can't seem to activate the radio the gunner leader leaves behind

also i'm not sure if this is normal but for some reason mansfield also drops a radio as well
 

DarthJohn

Member
Messages
30
I also wasn't able to activate the radio at first. Eventually I left the area, and re-entered and the quest was able to be progressed.

(Being a little vague for those avoiding spoilers.)
 

wargarurumon

Member
Messages
32
I also wasn't able to activate the radio at first. Eventually I left the area, and re-entered and the quest was able to be progressed.

(Being a little vague for those avoiding spoilers.°
Left the entire area and even finished another quest, nothing changed

also for some reason the game seems to think algernon is present despite me not having him on my team
 

MnemonicLight

New Member
Messages
25
I think the problem is the quest is checking for all three of the potential characters that can be there but if one isn't it just breaks. Idunno, I tried this quest several times and it still won't work. I say this because I tried to test it thinking extended dialogue interface was the problem and I could pick a dialogue option meant for that gunner captain who goes "the gunners never used to be like this" well, he ain't here given I never allied with him.
 
Last edited:

wargarurumon

Member
Messages
32
I think the problem is the quest is checking for all three of the potential characters that can be there but if one isn't it just breaks. Idunno, I tried this quest several times and it still won't work. I say this because I tried to test it thinking extended dialogue interface was the problem and I could pick a dialogue option meant for that gunner captain who goes "the gunners never used to be like this" well, he ain't here given I never allied with him.
I restarted chapter two and brought in algernon this time and then it did work

so i'm guessing you're right
 
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