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Major AWKCR and Armorsmith Extended updates!

I think you might have to either mod them or drop them and pick them up again for the icons to be applied....
 
I think you might have to either mod them or drop them and pick them up again for the icons to be applied....
Sorry, I forgot to say that the save I was using to test was a completely new save (only using start me up). After creating my char, I started next to Vault 111 and closed the game. Then I switched to my full profile and loaded that save, and the 10mm that my character started with has no icon.
 
That's weird then; I know enabling VIS won't add icons to stuff already in your inventory, but it should add them to new stuff you get.
 
That's weird then; I know enabling VIS won't add icons to stuff already in your inventory, but it should add them to new stuff you get.
... damn. lol everything was in my inventory when I loaded the save, that's why the icons weren't showing, just like you said. I dropped and picked up again, and there is the icon! :drinks

edit: just to correct what I said before, the correct order of the UI mods is truby9, def_ui, VIS, updated iconlibs2, radrose, assorted compatibility patches.

While we are speaking of UI, do you saw the two cool UI mods that were released last month? I saw today in a MxR video, Extra Item Info and Active Effects on HUD. Downloading them right now.

EII: https://www.nexusmods.com/fallout4/mods/32435
AEOH: https://www.nexusmods.com/fallout4/mods/32735
 
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