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Primary Bug Report Let Sleeping Dogs Lie - Cola is not interactable and quest stage cannot be completed.

Comiconomist

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16
Super impressed with what I've seen of the mod so far.

I'm stuck on "Let Sleeping Dogs Lie": I've killed the three raiders and looted the key of Amos' body, but the dog inside the shed does not respond in any way when I activate the "talk" option.

Some lower priority stuff:

- The robco voice from the ASAM sensors didn't play for me at all. I got subtitles but no audio.

- Old Paul has a line where he says something like "peak my curiosity": this should probably be "pique". Similarly, sometime early on someone says "Not to shabby": this should be "too". Just a matter of fixing the subtitle text.

- The apostrophes in Jake's terminal in concord appear as ugly rectangles: not sure if all apostrophes appear that way in the game and I just never notices, or if Bethesda used different apostrophes, or if Bethesda just never uses apostrophes in terminals.
 
Same issue here with "Let sleeping dogs lie".
I've tried reloading saves upto 2 quests back and trying again, or using "tcl" to get into the shack instead of the key to see if that helped.
Just shows the quest marker to investigate, but walking directly on it (Or using tcl to go below it or above it) doesn't do anything and I can't interact with the dog in any way.
Tried running in to get the key and open the door before killing the raiders, tried killing the raiders without alerting them, tried going back and talking to Old Paul. Nothing seems to trigger the quest update. I tried looking all around and in the shack for a hidden button or something, tried shooting the big metal thing in the shack to see if I could get it to explode or something. No idea.
I could maybe shoot the dog until it gets aggro, then force it to follow me to Old Paul maybe? That would be crazy levels of broken though.

The quest name makes me think maybe something should happen at night but I waited and waited and nothing happened. The dog just kind of wandered outside a little and stood there.

Also yes, I'm getting no sound for the RobCo parts either, and I'm getting a "Private" radio signal in Concord that has silence, then "Message repeats", then more silence and "Message repeats"
 
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I have the same problem with the dog aswell. Thought it was because of true storms at first but disabling all other mods didn’t let me interact with the dog. Went back to prior save and still nothing so I figure I might aswell wait to see if there is a patch before testing out the quest again
 
Little update, I have tried this with a fresh save with the updated version of SS2 Superstructures which was causing some other issues with characters and it is still the case that I can't progress this any further and the dog doesn't respond to anything.
 
setstage ss2_sirick_op01_cola 40 --> 80 or 60 --> 80, dont remember the exact starting number, just type it out and you'll see. In distress just type after 40 what I did in the picture.
 
I'm able to get as far as entering the shed, but then the quest stops, with me unable to interact with the quest item at that point.

Edit: Spoiler tags didn't appear to work.
 
Uh, I'll think I'll wait for SS to fix the quest. Console command moving quest stages and I don't get along.

I'm guessing this is just a side quest anyway . . ?
 
I encountered the same issue, to move it forward I only had to set stages 60 and 65
Code:
SetStage SS2_Sirick_OP01_Cola 60
SetStage SS2_Sirick_OP01_Cola 65
 
I can also verify this bug. However, I can add I am also currently running with Heather Casdin and Darlene companion mods. Arrived with both following me and have same issue, but additionally Darlene starts entering the kicking door animation. Can not interact with dog. Will try the quest advance and see if it helps me.
 
I can also verify this bug. However, I can add I am also currently running with Heather Casdin and Darlene companion mods. Arrived with both following me and have same issue, but additionally Darlene starts entering the kicking door animation. Can not interact with dog.

Additionally, can also verify the no apostrophes issue. I also noticed an issue when taking the optional quest to find more ASAM in the Estates area in the new underground/bunker cell, interacting with the ASAMs does nothing.

I can also report if I am supposed to be hearing voices from the ASAMs I am not, as well as when receiving the radio transmission to report back to Concord for the Hub/Plutonium Well quest I hear nothing on the radio other than "this message will repeat".

Otherwise seems to be working as intended.
 
Loving the massive amount of content and update, but like most have defiantly found some bugs.

Like most I am running into the sleeping dogs bug. Ie. cannot interact with the dog. I can add I am also currently running with Heather Casdin and Darlene companion mods. Arrived with both following me and have same issue as others, but additionally Darlene starts entering the kicking door animation. Can not interact with dog. Only thing I have tried is I noticed the dog moved out of the hut and the quest marker still shows up in the hut, so I used moveto player on the dog, but still nothing.

Additionally, can also verify the no apostrophes issue in terminal entries. Appear as squares. I also noticed an issue when taking the optional quest to find more ASAM in the Estates area in the new underground/bunker cell, interacting with the ASAMs does nothing. Quest marker(s) disappears after entering bunker.

I can also report if I am supposed to be hearing voices from the ASAMs I am not, as well as when receiving the radio transmission to report back to Concord for the Hub/Plutonium Well quest I hear nothing on the radio other than "this message will repeat".

Otherwise seems to be working as intended up to and including after the plutonium well in Concord quest. Will report further.
 
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