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Just finished Chapter 2. Loved it. Bit of a light spoilerly review, but a big question for Chapter 3.

RekkitC15

New Member
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Had some issues with quests not showing up or completing. LOTS of reloading saves bc of this. Some pathing for npc's just not happening. Stuck in doorways, not going through doors. Starting a conversation and not be in a country mile of the person they are wanting to talk to.

Doing stuff out of order for quests: Who can ASAM when you go to vault tec with Jake and get the new plots and stuff and you pick up the stuff out of order and the quest just breaks. Fixed now because you can't pick up the holo tape without doing the rest which was a great thing. But then you have the Nightingales (i think thats what their called) where you go to the sunken ship and god forbid you open that capsule door with out the guy talking first, or go to the escape hatch not even noticing the guy standing next to capsule, spent an hour trying to go back and see what I missed before reloading a save and just painfully slowly walking through the mission so everything can happen. Not a jab at all against the devs. I dont know shit about modding or developing. It is the way it is because of reasons out of my understanding and thats cool. Just frustrating.

All that aside, I really, REALLY enjoyed the mod. Took my time before assaulting GNN because all my settlements were getting attacked so I built them all up to be mini fortresses to the point where I didn't have to ever go help them defend against the gunners. Role played it, settelers would show up (didn't mess with named settelers) and then get rid of them in various ways, then use cheat terminal mod to spawn Minutemen settlers, and garrison them in the settlement. With We Are The Minutemen, Militarized Minutemen, and You and What Army - More Minutemen Patrols, I role played that the minutemen have taken over the Commonwealth and were bringing peace again. Thus patrols were constantly going between all my settlements. Before the GNN mission most my settlements were just producing goods and thats it. But then they transitioned over to production/farm/scavaging and all had a detachment of Minutemen defending the settlements. Was a nice little set up. Especially with some of the martial plots being so cool. Even had some automatons rollin/walkin around as well. In hindsight, with how Chapter 2 ended, was a great idea.

But my biggest question, which will make or break if I play chapter 3: Is chapter 3 going to be save game compatible? If so, fuck yeah. If not, is there going to be a way to skip chapters 1 and 2 with settlements and HQ preset to a standard setup so we can just start in chapter 3? I really dont think i have it in me to spend another 30 hours to play chapters 1 and 2 with the issues I had again.

Great mod. Loved it. Had issues with it but they were GREATLY overshadowed by the story and just overall gameplay of the mod. Thanks guys.
 
But my biggest question, which will make or break if I play chapter 3: Is chapter 3 going to be save game compatible? If so, fuck yeah. If not, is there going to be a way to skip chapters 1 and 2 with settlements and HQ preset to a standard setup so we can just start in chapter 3? I really dont think i have it in me to spend another 30 hours to play chapters 1 and 2 with the issues I had again.

Great mod. Loved it. Had issues with it but they were GREATLY overshadowed by the story and just overall gameplay of the mod. Thanks guys.
You will be able to install Chapter 3 on an existing game and continue on with the story.
Quest skipping for Chapter 1 and 2 Main Quests are already available on the City Manager Holotape.
 
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