Donald Liles
Member
- Messages
- 34
Hi, I'm trying to make a settlement at Sanctuary, but after watching the playlists about a it by Kinggath I've still got a few unanswered questions.
For context, I have the mega pack, conqueror, and rise of the commonwealth as well as base Sim Settlements, but no additional add-ons, and some mods for my own hijinks that don't matter here. I wanted to ask the following:
1) Do soldier's needs replace vanilla needs, or more accurately, I have 3 lv 2 agricultural plots. BTW these are interior plots because I like my cities indoors. In vanilla I have 18 food, but does the value change in conqueror to suit soldiers needs, or it work simultaneously. I ask because this wan't mentioned in the videos I saw, though I'm hoping Soldier Needs completely overwrites the other dynamic needs when enabled, for simplicity's sake.
2) Vassals provide more resources than outposts, but by how much. Soldiers who work plots as workers generate double, but is this effect amplified in vassals. I don't remember the video mentioning if workers can be sent to vassals, or just guards.
3) How are vassals connected to outposts? Do I need to send out a caravan per vanilla?
4) With just the base conqueror and mega-pack, how many special buildings are there? I currently count six, the lockup, field hospital, armory, cemetary, training field, and mess hall. I just want to double check before I make my first outpost plan.
5) After recruiting the Quincy 5, are they going to be sodliers? Civilians? Or not directly contributing at all?
Thank you for any insight given.
For context, I have the mega pack, conqueror, and rise of the commonwealth as well as base Sim Settlements, but no additional add-ons, and some mods for my own hijinks that don't matter here. I wanted to ask the following:
1) Do soldier's needs replace vanilla needs, or more accurately, I have 3 lv 2 agricultural plots. BTW these are interior plots because I like my cities indoors. In vanilla I have 18 food, but does the value change in conqueror to suit soldiers needs, or it work simultaneously. I ask because this wan't mentioned in the videos I saw, though I'm hoping Soldier Needs completely overwrites the other dynamic needs when enabled, for simplicity's sake.
2) Vassals provide more resources than outposts, but by how much. Soldiers who work plots as workers generate double, but is this effect amplified in vassals. I don't remember the video mentioning if workers can be sent to vassals, or just guards.
3) How are vassals connected to outposts? Do I need to send out a caravan per vanilla?
4) With just the base conqueror and mega-pack, how many special buildings are there? I currently count six, the lockup, field hospital, armory, cemetary, training field, and mess hall. I just want to double check before I make my first outpost plan.
5) After recruiting the Quincy 5, are they going to be sodliers? Civilians? Or not directly contributing at all?
Thank you for any insight given.
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