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Junk not updating

Tagyrit

Member
City Planner (S3)
Messages
32
Trying to make a stab at the contest and having some issues getting the junk count to update on the HUD.

Ran all the tools for from the assistant aka
Build question = yes
check my settlement = pass
Junk storage = pass
Build limits = set

Load order * all SS2 mods + a couple QOL
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
WorkshopFramework.esm
SS2.esm
FalloutInstrumentPack.esl
XDI.esm
DeployableTurretsPack.esp
SS2_Addon_Favelabulous.esp
SS2_FDK_TinyLiving.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
PD_LowerWeapon.esp
CommonwealthChooksAndBunnies.esp
CheatTerminal.esp
SS2WastelandVenturers.esp
SS2_SIMPDDDD.esp
EsturkDogMeat_Skins.esp
M8r_Item_Tags_Vanilla_EN.esp
def_inv_scrap_en.esp
EveryonesBestFriend.esp
Faster Terminal Displays (20x).esp
LongerPowerLines3x.esp
WorkshopPlus.esp
SatelliteWorldMap.esp
M8rDisablePipboyEffects.esp
SimHomestead2.esp
SS2WastelandReconstructionKit.esp
SS2Addon_MS_BareEssentials.esp
SS2_CityPlanContestAssistant.esp
ss2travelingvisitors.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp

Any help would be appreciated

PS The 770 is what I donated to see if it was working a "stack" of metal that was 4+ hours real time ago (left pc running and took a nap)
 

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  • F4-Contest-no-junk.png
    F4-Contest-no-junk.png
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I would assume its a bug in the code for now. So long as the number on the right (4800) updates when you create new Junk Storage objects, you should be good to go!
 
Yes, it does, everything is looking good, except for an issue with a high poly martial plot I fought that took 50% of my build limit when it upgraded to level 3, and a couple of plots that upgrade into "nothing" at level 3 ??

Looks like I have my first good build. (3-4 hours of build and 7 troubleshooting, lol)
 
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Yes, it does, everything is looking good, except for an issue with a high poly martial plot I fought that took 50% of my build limit when it upgraded to level 3, and a couple of plots that upgrade into "nothing" at level 3 ??

Looks like I have my first good build. (3-4 hours of build and 7 troubleshooting, lol)
Yeah I've noticed the more plots you have, the more leeway you'll need with the build limit. Nowadays I'd go for max 80% of build budget used when plots are at level 1, just in case. But YMMV of course (I only use vanilla plots for now)
 
I posted this in another thread as well, but you can take the build limit with a grain of salt. We can't actually calculate it perfectly with plot placed items, so frequently they push the build limit way higher than is accurate. In reality, so long as you aren't tanking the FPS down below 30, you should be fine if you go over.
 
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