- Messages
- 186
This is just a small one but in New Plots on the Block, I met with Jake and Old Paul in my settlement and realised I'd run out of ASAM sensors, and didn't have the materials to build anymore. If I had to go scavving for materials (instead of just cheating in 4 sensors) it would kinda break the flow of the quest, and also feel a bit weird going around the Commonwealth with Jake and Paul in tow!
Admittedly, the economy in my game is modified to be quite tough, so materials are difficult to come by. For most people this probably won't be a problem since they'll either have ASAMs or materials handy. But I figured it'd make sense anyway for Jake to give you some ASAMs in this quest (that he probably found at Vault-Tec Headquarters) just in case, so the player doesn't have to go off and craft some / gather the materials, and can instead get straight on with the quest.
It's something I'll mod anyway in the CK for my next playthrough since it's just a simple script but I figured I'd bring it up in case the team thinks it's a good idea to implement.
Admittedly, the economy in my game is modified to be quite tough, so materials are difficult to come by. For most people this probably won't be a problem since they'll either have ASAMs or materials handy. But I figured it'd make sense anyway for Jake to give you some ASAMs in this quest (that he probably found at Vault-Tec Headquarters) just in case, so the player doesn't have to go off and craft some / gather the materials, and can instead get straight on with the quest.
It's something I'll mod anyway in the CK for my next playthrough since it's just a simple script but I figured I'd bring it up in case the team thinks it's a good idea to implement.