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Is there a use for power transfer that I'm missing?

What it actually achieves mechanically to level it up is one of my remaining questions, actually.
Yeah that was always my question with these plots too. Level increases seem like more of a cosmetic thing than anything else
 
but I know that's probably more complicated than it sounds
I would put money on that statement! :boss

As to the "what does an upgrade do?" I remember seeing the numbers 0.33, 0.66 and 1.0 for levels in the code. I didn't look into it. My guess is that it is either transmission efficiency or max % of a settlement's power that is available to be shared. Now if only I could remember which script that was... :scratchhead
 
My other thought as to what the plot might be doing is that it might be acting as an 'output' source for 'radiant' power... although again, by the time you've developed enough to be building those, that's not really a concern anyway.
 
Don't they (power transfer plot) just add X power to the the SS2 municipal power switch thing like a regular power plot?

goes on a wild goose chase looking for the relevant script for answers
 
As far as I can tell, yeah, I'm just fantasizing about what I wish they were doing so there was actually a reason to build them.
 
Another roughly 3 hours of trying to figure them out; I noticed the one at Red Rocket at level 1 was saying "no other Transfer Stations in range" despite me being able to see the one at Sanctuary at the same time. But at level 2, that message was gone...

Now it can't be that that "out of range" meant they can only share within that range; the one at Greygarden is only level 1 too, and there's no other source of power at that settlement, yet the Municipal Pylon reports that it has enough power to run everything there.

Starlight is linked to Sanctuary; I'm not sure which of those two Red Rocket is connected to, but it's definitely on the network too.
ScreenShot130.png

... and now Starlight is running with LESS power than it needs to operate all its plots; even though Red Rocket has a surplus of literally 200 more Power than it needs. I have no idea any more.
 
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Alright, I am about to give up on figuring these out without getting official insider info. This one here on the roof at Red Rocket (on the right of the screen) is saying there's no other Transfer Stations in range again after having not been back here for a few ingame days. See how I'm pointing my aim-point directly at the "house they all hit with hammers" over in Sanctuary? That's where the next closest one is. And as the HUD shows, it's clearly on the caravan network here - there's no farms here at RR, and only one Industrial plot.
ScreenShot133.png

And Starlight Drive In still appears to be the one that Greygarden pulled its power from, despite that meaning Starlight now doesn't have enough power for itself, and despite RR here having a Level 3 2-man Advanced Power Plant just off camera that it's only using maybe 10% of...
 
Alright, I am about to give up on figuring these out without getting official insider info. This one here on the roof at Red Rocket (on the right of the screen) is saying there's no other Transfer Stations in range again after having not been back here for a few ingame days. See how I'm pointing my aim-point directly at the "house they all hit with hammers" over in Sanctuary? That's where the next closest one is. And as the HUD shows, it's clearly on the caravan network here - there's no farms here at RR, and only one Industrial plot.
View attachment 14020

And Starlight Drive In still appears to be the one that Greygarden pulled its power from, despite that meaning Starlight now doesn't have enough power for itself, and despite RR here having a Level 3 2-man Advanced Power Plant just off camera that it's only using maybe 10% of...
Perhaps this was planned to work this way since a lot of players, like me, keep Red Rocket as player settlement (to have a bed that settlers won't steal).
 
I did find something that's almost certainly a mistake - upgrading one of these to Level 3 costs practically nothing, 0 Building Materials too. After the costs for levels 1 and 2, that seems wrong. (the core-mod's 2x2 and Interior versions do the same thing)
ScreenShot134.png

Perhaps this was planned to work this way since a lot of players, like me, keep Red Rocket as player settlement (to have a bed that settlers won't steal).
That'd be quite an odd choice if so, making things location-specific like that hasn't really been done anywhere else.
 
... and now Sanctuary only has a total of 16 electricity, as though it's transferring the rest elsewhere. Even though the way it's built requires a total of 60 something, and there being a level 3 Advanced Power plant run by someone with 10 Int in the settlement.
I really do give up on actually using these things.

Although on further thought, maybe what it's doing is... registering any settlement that's making power as a "sender", and any that isn't as a "receiver", and not working both ways like I assumed it to be.
 
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I had assumed those plots pooled all the extra power and then sent it off to where it's needed, but it's starting to seem like it's just grabbing all the power it needs for a settlement from another single settlement regardless of leaving that settlement high and dry.
 
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