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interesting new mod Raze My Settlement

just to let you know, i unleashed this on murkwater in my current play through, as i hadn't been there yet. worked perfectly. absolutely no issues with installing/running it mid-game, settlement is fine - cleaned of all removable objects. there are a couple of things, a front loader for example, that remained. i just selected extra objects with place anywhere and removed it.
absolutely brilliant idea and it saved me a stack of time.
 
The ladder at Outpost Zimonja is not scrappable with vanilla + Place Everywhere.

@1ae0bfb8 - I couldn’t scrap that front loader either. Are you using a special mod for that one?
 
hmm, let me go logon and check. ive been oncall the last 72 hours and my brain may well have turned to porridge and i may be talking absolute bollocks. it's not unknown!
 
Well it is certainly a lot safer than the other nuke my settlement mod. Those explosions damn near killed me which kidna defeats the whole @#$%ing purpose if I died and had to reload, lol.

I would assume your Raze My Settlement is using a scrap profile and a combo os "leave modded items" or something? Seeming how it left behind the modded items and the no smoking signs.
 
I would assume your Raze My Settlement is using a scrap profile and a combo os "leave modded items" or something? Seeming how it left behind the modded items and the no smoking signs.
No scrap profile.

I have missed the signs, so it didn’t take them.

It doesn’t know about other mods, so left the modded items. Vanilla items only (and not set up for Far Harbour either, yet).
 
RMS has a list of items that it goes for when scrapping.
I added a few things (grass and such) that are unlocked from this mod:
Cleaner Lived-In Settlements
https://www.nexusmods.com/fallout4/mods/35364
and the result is an almost instant ready-to-build settlement.
Edit: It does have a few things that it does actively block from scrapping.
Look at the mod with FO4Edit and you can see the lists specifically.
 
Look at the source code too, that’s included. You’ll see two functions that set up do-not-gather and do-not-scrap lists.
 
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