interesting new mod Raze My Settlement

Discussion in 'Non SS General Forum (Chat Here)' started by 1ae0bfb8, Jul 10, 2019 at 12:13 PM.

  1. 1ae0bfb8

    1ae0bfb8 Active Member

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  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    I am. :crazy

    @Whisper “freaking has nailed this one!” Hell-Yeah! Hahahaha!

    Edit: Re-upload as the first video had some errors I wanted to correct :punish
    :blush



    This one is worth getting it right :good
     
    Last edited: Jul 11, 2019 at 1:38 AM
  3. 1ae0bfb8

    1ae0bfb8 Active Member

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    Wow! Man! Thanks for doing that - got to agree with your conclusion - that looks, well no, that IS absolutely awesome.
    So awesome it makes me want to start a new play through, just to scrap my settlements! :)
     
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  4. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    How is this as opposed to "scrapall", except author left out some items in Sanctuary? Leave quest markers?

    John
     
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  5. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    @damanding also clarified that it will not scrap anything added by other mods.

    sorry for confusing anyone. I could have waited to test all the details but I got a little rushed after playing that same sequence 3 x and still forgetting / assuming it may scrap other stuff.

    Point I wanted to make is it is a rock solid mod for cleaning out the settlement. ha! I did it three times and at least for me was not something that would be a problem installing in an active game with a lot of mods and still getting the desired results.
     
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  6. 1ae0bfb8

    1ae0bfb8 Active Member

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    the only thing i'm uneasy about - and its a small thing really - is that it scrapped the terminal in red rocket. i like to leave any/all terminals behind because they contain a bit of lore - and, as is the case in Sunshine Tidings, if the terminal there is scrapped as well, then Goodfeels is toast.
     
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  7. Xeteco

    Xeteco Member

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    I was JUST looking for this type of thing yesterday and almost resigning myself to try and do just this!

    @RayBo nice video!
     
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  8. Xeteco

    Xeteco Member

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    I should note that this mod goes almost hand in hand with this one:
    Cleaner Lived-In Settlements
    https://www.nexusmods.com/fallout4/mods/35364
    For taking the work out of getting your settlement ready to build in. I just downloaded this one but I used to scrap all that dirty junk with the console and again was just thinking about making a mod myself to do this, so... enjoy if you have not seen this one.
    Thanks @RayBo mod list for this gem ;)
    https://simsettlements.com/site/index.php?threads/baking-a-game-save-bags.9447/#post-66784
     
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  9. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    I have been told on multiple occasions to "never Never NEVER" use scrapall. That it "causes problems" - no specifics given.

    On the other hand: I was also told to "never, Never, NEVER" use godmode for building. Then I was told by Kinggath that the SimSettlements team use it extensively.

    So if I was misinformed re scrapall - cie la vrie. I can only go by what long-term players tell me and there is a lot of conflicting information out there. At this point I choose to err on the side of caution.

    XBox users don't get the option to use scrapall.
     
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  10. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    As I understand it
    Goodfeels is toast anyway once you leave Sunshine - he disappears.
     
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  11. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    The reason I asked if this mod actually had a scrap list for each settlement... I have never used scrapall nor tgm ... nor do I use a scrapping mod... so I have to honestly say I have not encountered issues.

    I liked the idea of this mod if it actually didn't scrap everything, but selectively so by a list.

    John
     
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  12. 1ae0bfb8

    1ae0bfb8 Active Member

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    I have a mod that allows him to remain in place and as long as the terminal in the barn remains you can have him be "aggressive" which is hilariously rubbish.
    My solution will be to simply not run the raze settlement in any settlement that has a terminal - it aint hard to do :)
     
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  13. 1ae0bfb8

    1ae0bfb8 Active Member

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    By the way, I'd like to say to you "personally" if you get what I mean - congratulations on creating such a useful mod.
     
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  14. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    I want to elaborate on what @Xeteco has said above.

    In my testing so far.
    RAZE.jpg
    This is the result I can get without lifting a finger to scrap and great FPS.
    Raze 2.jpg
    Raze 3.jpg
    Raze 4.jpg

    The results are even better in Sanctuary:
    Cleaner lived in lets me remove monkey bars
    SAN1.jpg


    Same for the bathtub of doom SAN2.jpg
    Asia and Dogmeat approved :crazy
    San3.jpg

    Raze My Settlement with a good combo of supporting mods is, well? :acute

    Why it looks so much cleaner than what you see in the video is a reflection of how I have moved the mods around in the first picture above.

    Hope that might help folks get the results they want :friends
     
    Last edited: Jul 12, 2019 at 12:54 PM
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  15. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Gotcha, now I understand what you're meaning. How it works is like this:

    * has a formlist with what is basically every potential scrappable item in settlements (minus a few exceptions - and it leaves most of the doors alone)
    * in the papyrus program is hardcoded the lore items which are not to be scrapped
    * when the Raze Everything command is run it programmatically finds every single item from that formlist in a large area
    * it goes through those items, checking if it's enabled - within the build-area - and not one of the items in the do-not-scrap list
    * then it uses WSFW's safe-scrapping command to get rid of them

    @1ae0bfb8 I could add the terminals and their desks in various settlements to the do-not-scrap list. It just requires a bit of hunting in the CK, putting their FormID's into a section of the program, and recompile.
     
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  16. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Version 1.2 up on the nexus.

    * keeps the terminal at Red Rocket
    * keeps the terminal at Sunshine Tidings
     
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  17. 1ae0bfb8

    1ae0bfb8 Active Member

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    mate you're a legend. seriously - what a complete star.
     
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  18. Xeteco

    Xeteco Member

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    I should note that the reason I appreciated the Cleaner Living mod was two fold:
    1) "Keywords are used to locate objects inside the settlement's cells, then trash-like objects are removed from inside the settlement's borders. Immersion trash-like objects are left alone and added to the scrap list to be scrapped from the workshop mode in-game. Large piles of debris are grouped together, allowing for easier and less arduous scrapping. Debris-filled shelves and tables are swapped out for debris-less versions. Rust, moss, dirt, stain, blood, and indoor water decals are removed from structures and objects."

    And MOST importantly over other scrap mods:

    2) "Precombines are optimized. Most are still intact, but some are altered to remove debris objects while maintaining performance. For precombines that are altered, new precombine data is generated."

    #1 Means that it will clean up trash that may be put in from other mods or game updates. I always prefer this method over static lists. Less memory used and more thorough.

    #2 Breaking pre-combines is just wrong unless you are running on a supercomputer.
    (i.e. I don't know what everyone is complaining about as my quad 2080 rig has 1000fps all the time on everythign?!?!?) Pre-combines are the number one way this engine optimizes graphics performance.
     
    Last edited: Jul 12, 2019 at 6:52 PM
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  19. Xeteco

    Xeteco Member

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    @RayBo have you checked for that darn ladder at Outpost Zimonja?
     
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  20. Xeteco

    Xeteco Member

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    Okay, I just asked the fellow that wrote Raze My Settlement to include the stuff unlocked by Cleaner Lived-In Settlements
    I gave him lots of please's haha - I hope he does it because that would be 2sweet

    Edit: I tested adding these to his cleanup list and wow - it was so wonderful watching Sanctuary Hills loose all the rubbish before my eyes
    LeafPile01 [STAT:000585A8] LeafPile02 [STAT:000585AA] LeafPile03 [STAT:000585AB] LeafPile04 [STAT:0005A480]
    TreeRoots01 [STAT:00052A19] TreeRoots02 [STAT:00052A1E] TreeRoots03 [STAT:00052A20] TreeRoots04 [STAT:000542F4] TreeRoots05 [STAT:00055D13]
    DriedGrassCluster01 [STAT:0018C341] DriedGrassCluster03 [STAT:0018C342] DriedGrassCluster04 [STAT:0018C343]
    DriedGrassCluster05 [STAT:0018C344] DriedGrassCluster06 [STAT:0018C345] DriedGrassShapes02New [STAT:0018C350]
    TreeSapling01 [STAT:001A97D8] TreeSapling02 [STAT:001A97D9] TreeSapling03 [STAT:001A97DA] TreeSapling04 [STAT:001A97DB]
    TreeCedarShrub01 [STAT:001A97DC] TreeCedarShrub02 [STAT:001A97DD] TreeCedarShrub03 [STAT:001A97DE]
    I suppose one could override his list into a new esp and then add these and make it a patch for his mod? Would that be ok in the modding world or stepping on toes there?
     
    Last edited: Jul 13, 2019 at 8:34 AM
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