the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Interaction bug; Salvage Beacon and RotCW

Jonnan

Active Member
Messages
362
I have a ghost salvage team.

When swapping from Codsworth to unmanaged to Strong, Sanctuary got a bit hinky, so I had Strong do a complete teardown and recreation, which seems to clear it up. I intended, but forgot, to create a new Comm Operator deskfor my salvage beaacons. Then of course I used one, remembered that I had forgotten to do that, and Sanctuary dispatched a team anyway. Everything works fine, I presume theres a background script still running that survived the scrapall command.

So, that's a thing.
 
That was a weird one. I think you might be right about background script.

(Replying to clear this from Unanswered posts.)
 
It's probably just that the scrapall command doesn't fire off OnWorkshopObjectDestroyed events on objects that it deletes--and for good reason, it would very likely crash the game if you ran it in a big settlement and it did.

There's nothing to worry about though, it'll just be that Salvage Beacon's cache didn't get updated as a result of this, so it still thinks there's an active comm desk there. If you build a new one in that settlement then it will probably clean the cache up properly.
 
Top