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Suggestion Ideas for new restaurants

parrotheada1a

Well-Known Member
Messages
450
I was driving through town, and saw a number of small takeout places that would be perfect for the New England scene. I know there is a pizza joint out there... so I know it's doable. Might be a good way to get my feet wet.
What I was thinking of is A: A hotdog stand. I mean... hello... who in America hasn't grown up with hotdogs. I am very surprised that Takahashi got stuck serving noodles instead of dogs at Fenway. Like the pizza joint that requires ingredients to make the product... the hotdog stand would need a supply of meats.... thinking a blend of molerat, brahmin and radstag, plus razorgrain and oil to make the buns. Tato's and cooking oil for the french fries.

Second up is a seafood shack. These are super common here in New England. The seafood could come from Eldarth's fish farm, and additionally some provisions could come from expeditions to Fah Habah. Like Fog crawlers, hermit crab, and various mirelurk species. Again, tato's & oil for the fries.
Part of the idea revolves around having a second open common plot with tables and seating area plus a waiter/waitress assigned to it. That would go into the plot next to the restaurant itself. If it's available, you could get a lot of the structure parts from Far Harbor. You might remember these from my last build at Nordhagen.
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Sounds like a brilliant idea. You can start your Add On with these 2 plots, then expand it out as the ideas flow when you make the first 2. Assigning a waitress may be a bit problematic, but you may be able to use other FURN markers (like NPC with clipboard) to make it look like she is taking orders. You could also make a custom uniform that is spawned into the plot and give it to the settler assigned to the plot.
 
So I found this pic on Insta today.....damn near perfect for an SS facade.
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Anyone know where there is a weathervane ?
 
I was also thinking about using a pushcart setup for the Hotdog stand. I know there is one in the game already.
 
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