That's just like when you cone back to a settlement and half your settlers have 'become one' with the foundations...Busy night at the gym !... Carl Meade.... out of the locker, and get back to dopping up ghouls.
Thanks to the plot slightly clipping through a rock where it's placed, one of my Guards keeps falling half through the floor of the Tosser Training. But still hitting the target. This prowess earned her an armor upgrade.That's just like when you cone back to a settlement and half your settlers have 'become one' with the foundations...
ROFL Great, more coffee to clean up..........Thanks to the plot slightly clipping through a rock where it's placed, one of my Guards keeps falling half through the floor of the Tosser Training. But still hitting the target. This prowess earned her an armor upgrade.
In vanilla game, I developed the strategy of putting a gym on the top floor. I figured if they can find their way there, then pathing is fine. It's a good way to test stairway access too.Yeah, I am very aware of this effect in my city plans and because of this effect, I make a few places for settlers/raider/etc to chill out after and before the day.
Place down some lounges with the gym equipment and watch them start to move over to it. it is funny using a pummel horse to lead around settlers.
At Graygarden, I always build a multi-story building working down from the concrete pad. Below floors I use for residentials and above I use for shops. When I first used SS1, I Thought it would be good to put recreational cooking and restroom facilities in with the residentials downstairs. It turned out all those Mr. Handys congregate around the recreational plots. Not good.Yeah, when you have a lack of places for settlers to idle they tend to all zerg one spot. I put a indoor recreation plot inside the house at Greentop Nursery one game, worst idea ever. I could not even leave the house.
Is there anyway to make this cannon? ROFL!I swear I only turned around for a second! But that was all the time it took for Preston to find Audra's stash and overdose on it.
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What you lookin at, eh?Hubert.. First I was a baby, then a bunch of stuff happened, and now I'm on the roof, eh
Never had the opportunity to play FO1 or FO2. Tried downloading a copy on my current computer and never could get it to work. And its not like I have a fancy rig. I am using min specs with for FO4 with win 7 so i can still run FO3/NV.
I would think having a truck or at least a brahmin pulled wagon would make scavenging much easier and profitable. I really newed to stop playing so much and learn some modding skills so I can make some of my ideas into real mods.
So here is an odd question (more for Bethesda than anyone else). How is it that wastelanders are smart enough to make robots, but not smart enough make a car run? Cars are far simpler than robots.
I used rideable motorcycle on a play through once. A little finicky but it worked. The mod is still updated too.
I am barely capable of running mods, but after I get more real-life game-launching skill, I am going to do a playthrough focused on ridable vehicles. If the Atom Cats can have their hipster power armor gang, I can have a ridable vehicle gang.
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