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I had to share this LOL!!! Too Funny!

Busy night at the gym !... Carl Meade.... out of the locker, and get back to dopping up ghouls.:dance
That's just like when you cone back to a settlement and half your settlers have 'become one' with the foundations...
@Bored Peon I did that in the Mechanst's Lair once too! At least I had TCL available... otherwise I might still be stuck there...
 
That's just like when you cone back to a settlement and half your settlers have 'become one' with the foundations...
Thanks to the plot slightly clipping through a rock where it's placed, one of my Guards keeps falling half through the floor of the Tosser Training. But still hitting the target. This prowess earned her an armor upgrade.
 
Thanks to the plot slightly clipping through a rock where it's placed, one of my Guards keeps falling half through the floor of the Tosser Training. But still hitting the target. This prowess earned her an armor upgrade.
ROFL Great, more coffee to clean up..........
 
Yeah, I am very aware of this effect in my city plans and because of this effect, I make a few places for settlers/raider/etc to chill out after and before the day.
Place down some lounges with the gym equipment and watch them start to move over to it. it is funny using a pummel horse to lead around settlers.
In vanilla game, I developed the strategy of putting a gym on the top floor. I figured if they can find their way there, then pathing is fine. It's a good way to test stairway access too.
 
Yeah, when you have a lack of places for settlers to idle they tend to all zerg one spot. I put a indoor recreation plot inside the house at Greentop Nursery one game, worst idea ever. I could not even leave the house.
At Graygarden, I always build a multi-story building working down from the concrete pad. Below floors I use for residentials and above I use for shops. When I first used SS1, I Thought it would be good to put recreational cooking and restroom facilities in with the residentials downstairs. It turned out all those Mr. Handys congregate around the recreational plots. Not good.
 
Now, where did I leave that copy of the New Bugle?
index.php

The best part is his expression! I wonder if he has something to do with the magic floating water behind him? I kinda feel sorry for the rest of the settlers there... err... except for Marcy Long...
There seem to be markers that aren't quite in the correct locations. This has to be one of the best I've seen so far!
 
Hubert.. :pilotFirst I was a baby, then a bunch of stuff happened, and now I'm on the roof, eh
 

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Old Paul just ran to the workbench, grabbed a Missile Launcher and used it to blow up a Feral Dog. Then said something about "respecting your elders". :grin
Poor little Cola was watching the whole time.
 
Isaiah... That's no way to treat a washing machine !... 5 seconds later, and he's in the bath :)
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Much respect to the "vendor bark" system, and to the relevant voice actors for recording such nonsense.
 

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Never had the opportunity to play FO1 or FO2. Tried downloading a copy on my current computer and never could get it to work. And its not like I have a fancy rig. I am using min specs with for FO4 with win 7 so i can still run FO3/NV.

I would think having a truck or at least a brahmin pulled wagon would make scavenging much easier and profitable. I really newed to stop playing so much and learn some modding skills so I can make some of my ideas into real mods.

A brahmin pulled wagon is a great idea! It makes perfect sense as far as real history goes, and is completely lore-friendly.
 
So here is an odd question (more for Bethesda than anyone else). How is it that wastelanders are smart enough to make robots, but not smart enough make a car run? Cars are far simpler than robots.
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I am barely capable of running mods, but after I get more real-life game-launching skill, I am going to do a playthrough focused on ridable vehicles. If the Atom Cats can have their hipster power armor gang, I can have a ridable vehicle gang.
 
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I am barely capable of running mods, but after I get more real-life game-launching skill, I am going to do a playthrough focused on ridable vehicles. If the Atom Cats can have their hipster power armor gang, I can have a ridable vehicle gang.
I used rideable motorcycle on a play through once. A little finicky but it worked. The mod is still updated too.
 
Glory to Atom !!!... one outfit short :( ... back to the nucleus I go..
 

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