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This is (mostly) not cause of SS2 so posting here. Just curious what I can fix without starting a clean save or whatever. Or maybe looking for answers if someone got the time and know-how.
So I had a level 70 something save that was really slow so I decided to ditch it and start over, this time with slightly different mods. Problem is, I get a lot of broken precombines by the looks of it, game was really slow (again) even at level 15 (before any vertibirds showed up), and CTDs, freezes and all that occur when I just teleported to my settlement and try to talk to someone. So to quote space Jesus, "how did this happen? we're smarter than this..."
I may have done something silly and unintended by SS2 devs and skipped everything from 2nd quest to start of "Who can? ASAM?". All to have Lily, Paul and Stodge's crew in the same settlement. That being Sanctuary (Preston and his folks are still in the museum). Before dropping a city plan for them, I scrapped all the trees, broken houses, furniture etc - everything allowed to scrap in vanilla, no scrap mods at all. Had only the tutorial residential plot and beacon. After city plan finished, scrapped some trees and junk again.
I also have Tales from the Commonwealth. That mod is amazing and I feel like removing it is heresy. But, there are a couple patches for it that "fix precombines", specifically in Amelia's Espresso area that I visited pretty early on. Those patches I had no room for so decided to wing it. But, broken precombines only affect the area they're broken in, right? This should not be happening in let's say Sanctuary, if they broke in East Boston? But I'm getting a lot of buildings disappearing/ going purple/whatever, in a lot of places. Or maybe TFTC needs to go to the very bottom of my load order? (Should've tried that earlier tbh, my bad...)
Also I never cleared any cache or completely deleted the old save, guess the old mods can interfere with new game?
So I had a level 70 something save that was really slow so I decided to ditch it and start over, this time with slightly different mods. Problem is, I get a lot of broken precombines by the looks of it, game was really slow (again) even at level 15 (before any vertibirds showed up), and CTDs, freezes and all that occur when I just teleported to my settlement and try to talk to someone. So to quote space Jesus, "how did this happen? we're smarter than this..."
I may have done something silly and unintended by SS2 devs and skipped everything from 2nd quest to start of "Who can? ASAM?". All to have Lily, Paul and Stodge's crew in the same settlement. That being Sanctuary (Preston and his folks are still in the museum). Before dropping a city plan for them, I scrapped all the trees, broken houses, furniture etc - everything allowed to scrap in vanilla, no scrap mods at all. Had only the tutorial residential plot and beacon. After city plan finished, scrapped some trees and junk again.
I also have Tales from the Commonwealth. That mod is amazing and I feel like removing it is heresy. But, there are a couple patches for it that "fix precombines", specifically in Amelia's Espresso area that I visited pretty early on. Those patches I had no room for so decided to wing it. But, broken precombines only affect the area they're broken in, right? This should not be happening in let's say Sanctuary, if they broke in East Boston? But I'm getting a lot of buildings disappearing/ going purple/whatever, in a lot of places. Or maybe TFTC needs to go to the very bottom of my load order? (Should've tried that earlier tbh, my bad...)
Also I never cleared any cache or completely deleted the old save, guess the old mods can interfere with new game?