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Old Post Hud not changing/refreshing

MadGax

Well-Known Member
Messages
306
I have been trying most of the day to set up a minute man faction playthrough and I keep running into problems with the HUD not changing,refreshing and doing weird things.

It was even doing weird things, where if I placed say a water pump, my water resource would rise and my defense would go down, or I could place 10 turrets in a 6 person city and defense scale would never rise above 80%.
If I walked or fast traveled from Sanctuary to RR (where I had built nothing) the scales would not move except for the electricity one.

I dwindled down 32 mods down to 9 and was still having the issue. With Start Me up and UOF4P the only two non SS mods installed
When I disable the Sim Settlements Conqueror mod the Hud would act normally, when I enable it it would go back to weird.
 
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Update:
I just disabled SS:C again and confirmed that the HUD appeared to be operating normally, while I was in Sanctuary.
So I walked over to RR where I had built nothing, because I had not done this yet without SS:C installed, and all of the bars, except electricity which is empty and happiness at 50%Fallout 4 Screenshot 2019.03.26 - 23.11.14.07.png
 
I need to check, but there are no people so I am not sure anything is wrong? and happiness is 50% which is good.

20190326233945_1.jpg

Mine is no different for having no population?

Haaaa, but that is one gratuitous shot of @VersusXV new Breakheart Banks Settlement mod :acute

I mean, come-on-man look at that border! What settlement junky wouldn't get excited about that? :grin hahaha, I mean it is HUGE!
 
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Update:
I just disabled SS:C again and confirmed that the HUD appeared to be operating normally, while I was in Sanctuary.
So I walked over to RR where I had built nothing, because I had not done this yet without SS:C installed, and all of the bars, except electricity which is empty and happiness at 50%View attachment 4876

Keep in mind that the HUD bars are based on and make visible Dynamic Needs. Well, at least, as far as food, water, defense, and beds bars go. They don't indicate a quantity, but a ratio.

Cities with no settlers have no needs. So these bars are full. You need at least zero of each to meet zero needs. If you put down a water pump, 3 water still meets and exceeds the need for zero water, but now your defense bar will go down because you need 3 defense for 3 water.

Electricity is empty because there is none. That bar is intended to show you not just how much power is being produce but if enough power is being produced for the dynamic needs of any plots present. Power is only strictly speaking needed in a settlement to upgrade plots. It not really a part of a settlers basic needs like the others. (Power doesn't factor into the formula for basic settler happiness.)

Beds, again, are full because no settlers need no beds. This won't move until a settler shows up and there isn't a bed available.

The job meter is also really just a help reminder to you that you've got unassigned settlers. Here it's full because no settlers need no jobs. Keep in mind that settlers having jobs doesn't factor into basic happiness. Unassigned settlers aren't unhappy. If you were to capture two junk yard dogs at RR and then send 1 settler as long as that settler had 1food, 1water, 1 defense, and 1 sheltered bed (**but no job), you'd get 100 happiness at RR. Now, that being said, employment is important for other SS mechanics.

Empty and unclaimed settlements always show 50 happiness. If you claim a settlement and then send a settler to it and there is no food, no water, no defense, and no sheltered bed, this will shoot down to 20 fast.

Here, I might mention, is where I think the discrepancy between the happiness report prediction and HUD if there is ever one comes into play. The report prediction seems to just figure out what your total happiness should be and will be, but it takes a number of in game days for happiness to creep up to where it will eventually land. It doesn't happen over night. Poor planning, namely the case above where a settlement starts out at 20 happiness, will make it seem like an eternity before the settlement gets to 80 happiness.

Edit: for words/spelling
 
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Good , I am glad to hear that was just my inexperience.
I went back and enabled all 30 mods and planned to ignore the HUD, but then when I reloaded the HUD is now working correctly. But I did have that happen before and where it seemed to work then didn't.
I hope it was just me being an idiot and from here on out it just works...
 
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