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Hub of the Problem Terminals not centered properly

DBMaiden

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13
When I try to go into the terminals at Vault-Tec Regional HQ for the quest "Hub of the Problem", they are badly off center and the top of the screen is cut off. This happens in both Arnald's and Magnusson's terminal, though Magnusson's terminal is far worse. I can't read a significant portion of the entries.
 

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When I try to go into the terminals at Vault-Tec Regional HQ for the quest "Hub of the Problem", they are badly off center and the top of the screen is cut off. This happens in both Arnald's and Magnusson's terminal, though Magnusson's terminal is far worse. I can't read a significant portion of the entries.
SS2_MagnussonTerminalFix.esp-48254-1-0-0-1609777994 is on Nexus. here : https://www.nexusmods.com/fallout4/mods/48254?
(under mod " SS2 - XDI Compatibility Patch " )
 
--- Am I supposed to have XDI installed? I read it could cause issues.
No. XDI not needed, IDT. The fix is posted in that mods page. Don't think they are connected - except same person made both. I could be wrong - bug didn;'t hit my install -but I installed the fix prophetically - just in case.

Yes, XDI can snarl convos with quest NPCs. I un installed XDI before starting again.
 
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No. XDI not needed, IDT. The fix is posted in that mods page. Don;t think they are connected - except same person made both. I could be wrong - bug didn;'t hit my install -but I installed the fix prophetically - just in case.

Yes, XDI can snarl convos with quest NPCs. I un installed XDI before starting again.
I left out Gibberish for the same reason. I do miss it during the vanilla stages of the game.
 
And the mod didn't work. Am I supposed to have XDI installed? I read it could cause issues.
The Magnusson terminal fix does not require XDI. All it does is modify the z height of the marker for the terminal. I added it to my XDI patch nexus page because I didn't think a year later it still would not be fixed. :scratchhead I'm surprised it didn't work. Do you have any mods that affect terminals? I do not recall Arnold's terminal having this issue.

I can also say that in the dozens of playthroughs of SS2 chapter 1, I have had no issues with XDI installed while using my patch.

Also note that XDI is a F4SE plugin. It can be disabled during a playthrough without issue.
 
The Magnusson terminal fix does not require XDI. All it does is modify the z height of the marker for the terminal. I added it to my XDI patch nexus page because I didn't think a year later it still would not be fixed. :scratchhead I'm surprised it didn't work. Do you have any mods that affect terminals? I do not recall Arnold's terminal having this issue.

I can also say that in the dozens of playthroughs of SS2 chapter 1, I have had no issues with XDI installed while using my patch.

Also note that XDI is a F4SE plugin. It can be disabled during a playthrough without issue.
as far as I know, I don't have any mods that affect terminals. I've never had this issue until now, and I've interacted with hundreds of terminals across dozens of game saves. If XDI comes with F4SE, then maybe I do have it? I don't know. It's not in my mod manager as a separate item.
 
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