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Hub of the problem [BUGS] and SPOILERs for anyone else having issues with this quest

cscottydont

New Member
Messages
11
This quest seems to need some serious work. I had to reload 5 times before I finally got through it from start to finish without it derailing and Jake becoming unresponsive. I am running several mods but none are on the known conflicts list.


BUGS (there are several):

Bug: The first time I entered the building Jake didn't appear until after the ghouls in the lobby were dead and then he walked in the door and refused to do anything.
Solution: I read on another thread that companions my cause pathing/object interaction issues so I reloaded, dismissed them, and tried again.

Bug: Jake takes an exceptional amount of time to path around the 3rd floor.
Solution: This probably isn't a problem with the mod per se, but that big hole in the 3rd floor outside the objective room seems to be a real issue for the ai pathing.

Bug: THE SUB-BASEMENT IS ABSOLUTE TRASH. None of the items are at all relevant to anything (note, holotape, safe/s) except the pile of floormats that look like static trash and I didn't realize I could interact with until after I exited through the locked street door and came back in, which seemed to break the quest. After re-entering the sub basement I was unable to interact with the pile of floor mats (the button prompt appeared but activating them did nothing).
Solution/subsequent bug: I reloaded and went all the way back through the quest to this point and immediately clicked the floor mats after Jake told me to look around. This activated his dialogue that tells you to go through the trap door but then we were interrupted by the second ghoul. After the ghoul was dealt with, Jake offered his next dialogue line (that he shouldn't say until after you go through the trap door) and then refused to go through the trap door.
Solution(solution): I reloaded again, got all the way to the subbasement, activated and killed both ghouls immediately, waited for Jake to poke around the safe and do his initial dialogue, activated the pile of mats, waited for him to tell me to go in, then immediately entered the trap door. This finally allowed me to see the quest through to completion.
Addendum to Solution(solution): After entering the subbasement with Jake, if you leave and then re-enter through the back expert locked door, Jake will appear next to the door and offer his next dialogue regardless of whether you have gone through the trap door. If you jump the script like this, the quest will break and Jake will get stuck and refuse to do anything.


SPOILER: detailed walkthrough for anyone else who suspects they may be stuck/broke the quest.

1. Meet Jake near the amphitheater and do his dialogue
2. Go to the map marker he gives you for the Vault Tec regional office
3. Dismiss all companions (even the dog) before entering the building. Once you are in this building, do not leave until you finish the quest. Do not save/load until you have finished the quest. Do not interact with anything until you are prompted by dialogue to do so. The quest stage progression is exceptionally finicky for whatever reason.
4. On entering the Lobby Jake will start to walk around and chatter about how you might not be alone, this will spawn 3 ghouls and may pull others from higher floors. Kill them.
5. Jake will go over to the computer in the lobby and start tinkering with it and then start a dialogue with you. I don't think any of your dialogue responses in this building matter. He will tell you to find a specific employee office.
6. None of the offices on the 2nd floor matter, there are a couple of sleeping ghouls but no quest related content.
7. The sequence of events from here on needs to be very precise!
8. At the top of the stairs on the third floor, look for the hole in the floor to the left. The office you're looking for is across that hole. Jake won't have a problem getting in, but he may have issues getting out. There is a terminal in the office he will tinker with and start another dialogue. He tells you to find a keycard for the lobby elevator
9. There is a named ghoul on the third floor in another office (Davidson). Kill him for the keycard.
10. Get Jake to follow you back down to the lobby. The ai pathing is stupid, it may take him a minute to figure out how to do it.
11. Swipe the card, get him in the elevator, then press the button to go to the Sub-Basement.
12. In the sub basement you will see several tall shelves, one of which is falling over. 2 ghouls will spawn around this shelf when you get near (one in front, one behind). Activate both and kill them immediately.
13. Jake will poke around in a couple safes, say they're empty and tell you to look around. There is a conspicuous button on the wall over a "pile of mats" that have an interaction prompt. Interact with the mats to uncover a trap door and Jake will come over and congratulate you and tell you to go through. Press the button on the wall to unlock it and go through immediately. Do not hang around to loot the sub basement, you can do that on your way out, proceed to the Basement-Basement.
14. Jake will start a dialogue about the wacky contraptions down here and what they were doing with the sensors. He'll walk around and look at stuff. Theres a machine with a conveyor belt and terminal attached to it that has a conspicuous red button. Push it.
15. Jake says the machine is dead but downloads a schematic off of the terminal then tells you to keep looking.
16. There is a Novice locked door. Pick it then look in the open safe in the room to find a holotape. This will start another dialogue with Jake where he informs you that you've found schematics for new plot types. Theres more to find down here though so keep looking.
17. In the last room you will find another strange machine that appears to be hot-wired to a ham radio. It is inactive because it has no power. You can follow a thick red wire through a door and around a corner to find a circuit breaker switch. Flip it to restore power.
18. Return to the ham radio machine and press the button on the console (the console, not the ham radio). It should light up green and call Jake over.
19. He tells you to go back into the other room and flip the switch on the machine in the middle of the room that has the sensors wired into it.
20. Deactivating the machine will start another dialogue with Jake where he speculates on how they were trying to reverse engineer a sensor hub, but they didn't do a very good job of it. There is one last quest item to find.
21. There is an office desk in the ham radio room. On it is a red file folder. Retrieve it and bring it to Jake to trigger the final dialogue where you finish this god forsaken quest and start the next one.
 
This quest seems to need some serious work. I had to reload 5 times before I finally got through it from start to finish without it derailing and Jake becoming unresponsive. I am running several mods but none are on the known conflicts list.


BUGS (there are several):

Bug: The first time I entered the building Jake didn't appear until after the ghouls in the lobby were dead and then he walked in the door and refused to do anything.
Solution: I read on another thread that companions my cause pathing/object interaction issues so I reloaded, dismissed them, and tried again.

Bug: Jake takes an exceptional amount of time to path around the 3rd floor.
Solution: This probably isn't a problem with the mod per se, but that big hole in the 3rd floor outside the objective room seems to be a real issue for the ai pathing.

Bug: THE SUB-BASEMENT IS ABSOLUTE TRASH. None of the items are at all relevant to anything (note, holotape, safe/s) except the pile of floormats that look like static trash and I didn't realize I could interact with until after I exited through the locked street door and came back in, which seemed to break the quest. After re-entering the sub basement I was unable to interact with the pile of floor mats (the button prompt appeared but activating them did nothing).
Solution/subsequent bug: I reloaded and went all the way back through the quest to this point and immediately clicked the floor mats after Jake told me to look around. This activated his dialogue that tells you to go through the trap door but then we were interrupted by the second ghoul. After the ghoul was dealt with, Jake offered his next dialogue line (that he shouldn't say until after you go through the trap door) and then refused to go through the trap door.
Solution(solution): I reloaded again, got all the way to the subbasement, activated and killed both ghouls immediately, waited for Jake to poke around the safe and do his initial dialogue, activated the pile of mats, waited for him to tell me to go in, then immediately entered the trap door. This finally allowed me to see the quest through to completion.
Addendum to Solution(solution): After entering the subbasement with Jake, if you leave and then re-enter through the back expert locked door, Jake will appear next to the door and offer his next dialogue regardless of whether you have gone through the trap door. If you jump the script like this, the quest will break and Jake will get stuck and refuse to do anything.


SPOILER: detailed walkthrough for anyone else who suspects they may be stuck/broke the quest.

1. Meet Jake near the amphitheater and do his dialogue
2. Go to the map marker he gives you for the Vault Tec regional office
3. Dismiss all companions (even the dog) before entering the building. Once you are in this building, do not leave until you finish the quest. Do not save/load until you have finished the quest. Do not interact with anything until you are prompted by dialogue to do so. The quest stage progression is exceptionally finicky for whatever reason.
4. On entering the Lobby Jake will start to walk around and chatter about how you might not be alone, this will spawn 3 ghouls and may pull others from higher floors. Kill them.
5. Jake will go over to the computer in the lobby and start tinkering with it and then start a dialogue with you. I don't think any of your dialogue responses in this building matter. He will tell you to find a specific employee office.
6. None of the offices on the 2nd floor matter, there are a couple of sleeping ghouls but no quest related content.
7. The sequence of events from here on needs to be very precise!
8. At the top of the stairs on the third floor, look for the hole in the floor to the left. The office you're looking for is across that hole. Jake won't have a problem getting in, but he may have issues getting out. There is a terminal in the office he will tinker with and start another dialogue. He tells you to find a keycard for the lobby elevator
9. There is a named ghoul on the third floor in another office (Davidson). Kill him for the keycard.
10. Get Jake to follow you back down to the lobby. The ai pathing is stupid, it may take him a minute to figure out how to do it.
11. Swipe the card, get him in the elevator, then press the button to go to the Sub-Basement.
12. In the sub basement you will see several tall shelves, one of which is falling over. 2 ghouls will spawn around this shelf when you get near (one in front, one behind). Activate both and kill them immediately.
13. Jake will poke around in a couple safes, say they're empty and tell you to look around. There is a conspicuous button on the wall over a "pile of mats" that have an interaction prompt. Interact with the mats to uncover a trap door and Jake will come over and congratulate you and tell you to go through. Press the button on the wall to unlock it and go through immediately. Do not hang around to loot the sub basement, you can do that on your way out, proceed to the Basement-Basement.
14. Jake will start a dialogue about the wacky contraptions down here and what they were doing with the sensors. He'll walk around and look at stuff. Theres a machine with a conveyor belt and terminal attached to it that has a conspicuous red button. Push it.
15. Jake says the machine is dead but downloads a schematic off of the terminal then tells you to keep looking.
16. There is a Novice locked door. Pick it then look in the open safe in the room to find a holotape. This will start another dialogue with Jake where he informs you that you've found schematics for new plot types. Theres more to find down here though so keep looking.
17. In the last room you will find another strange machine that appears to be hot-wired to a ham radio. It is inactive because it has no power. You can follow a thick red wire through a door and around a corner to find a circuit breaker switch. Flip it to restore power.
18. Return to the ham radio machine and press the button on the console (the console, not the ham radio). It should light up green and call Jake over.
19. He tells you to go back into the other room and flip the switch on the machine in the middle of the room that has the sensors wired into it.
20. Deactivating the machine will start another dialogue with Jake where he speculates on how they were trying to reverse engineer a sensor hub, but they didn't do a very good job of it. There is one last quest item to find.
21. There is an office desk in the ham radio room. On it is a red file folder. Retrieve it and bring it to Jake to trigger the final dialogue where you finish this god forsaken quest and start the next one.
I had to follow this exactly... if not... the circuit breaker won't flip! Thank you!!
 
Just wanted to add that this quest is a mess for me as well.
First time I entered building, I had Piper with me. Jake did enter.. but mentioned something about not being alone and promptly disappeared.
Was able to find him outside but even after dismissing Piper he wouldn't enter.
Went back to a save before I ever entered the building and dismissed Piper before hand.
He did not follow me inside the building. Cleared it of ghouls. Still no appearance. Went outside. Nothing. He has vanished completely.
Will continue to try reloading. Would really like to be able to put up something other than Residential, Industrial or Agriculture plots :P

Edit: 6 reloads later same behavior :( Ugh
 
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Just wanted to add that this quest is a mess for me as well.
First time I entered building, I had Piper with me. Jake did enter.. but mentioned something about not being alone and promptly disappeared.
Was able to find him outside but even after dismissing Piper he wouldn't enter.
Went back to a save before I ever entered the building and dismissed Piper before hand.
He did not follow me inside the building. Cleared it of ghouls. Still no appearance. Went outside. Nothing. He has vanished completely.
Will continue to try reloading. Would really like to be able to put up something other than Residential, Industrial or Agriculture plots :P

Referenced from here

1. Load the latest save, where you can see Jake
2. Facing Jake, press "~", and use mouse cursor over Jake
3. Note down his unique ID
4. Load the save, whereby you are outside of the Vault Tec HQ (together with Jake & your companion) .... or .... Make sure Jake has followed you from amphitheater (do not teleport)
5. Enter Vault Tec HQ and DON'T MOVE. Jake will not follow.
6. Immediately press "~" and enter: "<Jake's ID >.movteto player"
7. Continue with step 4 of this original post by cscottydont EXACTLY.
 
Referenced from here

1. Load the latest save, where you can see Jake
2. Facing Jake, press "~", and use mouse cursor over Jake
3. Note down his unique ID
4. Load the save, whereby you are outside of the Vault Tec HQ (together with Jake & your companion) .... or .... Make sure Jake has followed you from amphitheater (do not teleport)
5. Enter Vault Tec HQ and DON'T MOVE. Jake will not follow.
6. Immediately press "~" and enter: "<Jake's ID >.movteto player"
7. Continue with step 4 of this original post by cscottydont EXACTLY.
You can't make this up.
He appears... he says his lines "This looks like the right address... We aren't alone" etc etc...
He then casually walks over to the front door.... and proceeds to leave the building LOL
Clearing ghouls isn't enough to coax him back inside. I will try to summon him in again.. just had to share though

Edit: Got through! Trick was to get the ghouls aggro-d before he had a chance to leave. After that I just made sure I didn't do anything until the quest specifically told me to.
Thanks for your help!!
 
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Thanks for the walkthrough, this quest glitched out for me too, Jake just wouldn't enter VaultTec.
Even without companions I had to select him outside and use moveto player AFTER aggroing the ghouls. From there it worked pretty well, he even managed to path into the elevator.
 
EDIT: using CC does make Jake appear but maybe my info can help find out the why of this?

I am having an issue with this quest seems same as the OP. However, I followed what they suggested and dismissed my followers before I got to Jake just so that I couldn't have them impact this quest once I talked to Jake Screenshot (79).png
there he is before I enter the building, now after:
Screenshot (80).png
No Jake, shrugs I do not know what might be causing this. I had even tried with my followers just waiting outside (Dogmeat and Casdin), same result. I even tried walking to the building from a different direction. First time this happened was after picking up Jake I rescued Nick, so I went to an older save before I met up with Jake. Now I don't know if part of the issue is I didn't hike over to Jake as soon as he radio'd me. Here is my load order in case it's somethign else:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 HUDFramework.esm
9 9 DEF_WIDGETS_CORE.esm
254 FE 0 jags78_UtilityBelt.esl
254 FE 1 Cyberpunk 2077 Thermal Katana.esl
10 a TrueStormsFO4.esm
11 b Z_Architect.esm
12 c ArmorKeywords.esm
13 d PANPC.esm
14 e Homemaker.esm
15 f WorkshopFramework.esm
16 10 SS2.esm
254 FE 2 UnownedTrash.esl
254 FE 3 Concord Fat Man.esl
254 FE 4 Authentic Handmade Weaponry.esl
254 FE 5 Dogs can grab player.esl
17 11 SS2WastelandVenturers.esp
18 12 Vault-Tec Historical Preservation Initiative.esp
19 13 def_w_buffs1.esp
20 14 DEF_WIDGETS_SURVIVAL1.esp
21 15 VaultTime.esp
22 16 Scavver's Backpacks.esp
254 FE 6 AnimatedIngestibles.esp
254 FE 7 .mdkd's warehouse retexture.esp
23 17 SS2Extended.esp
24 18 [SS2 Addon] SimSettlements SuperStructures.esp
25 19 JunkTown2 - EXTREME.esp
26 1a Z_Horizon_Loot_Respawn.esp
27 1b OA_LootableMaterialsCrates_vanilla_mergedDLC.esp
28 1c Z_Horizon_Loot_Respawn_DLC.esp
29 1d AllSetsExtended.esp
30 1e HumansLiveHere.esp
31 1f LootableCars.esp
32 20 hdreworkedprojectrevised.esp
33 21 MoreUniques.esp
34 22 TheCommune.esp
35 23 FLORA - The Fungal Forest.esp
36 24 ConcordEXPANDED.esp
37 25 MojaveImports.esp
254 FE 8 ExplosionKnockdown.esp
254 FE 9 EK - MojaveImports.esp
38 26 chem redux.esp
39 27 AnimChemRedux.esp
40 28 NukaCherryLobber.esp
41 29 Prismatic Laser Collection 2.0.esp
SS2_ruined_simsettlement_addonpack.esp
254 FE a SS2WalledGardensAndMore.esp
3dscopes-replacer.esp
254 FE b Immersive Plants & Adjusted Recipes.esp
254 FE c Wet Effects.esp
42 2a WerefullsRealisticBloodMod.esp
43 2b DisciplesBeardFix.esp
44 2c ShadesOfTape.esp
254 FE d SteamPunkCamera.esp
254 FE e VWR - Explosives.esp
45 2d SS2_Nika_Cola_Grey_Matters_Patch_01.esp
46 2e JunkTownTwo.esp
47 2f ProjectVariance.esp
48 30 StimpaksHurt.esp
49 31 WorkshopPack.esp
50 32 Cliffs of the Commonwealth.esp
254 FE f z_Horizon_patch_LootableCars.esp
51 33 Fallschirmjagergewehr.esp
52 34 mcgFemaleWalk.esp
53 35 mcgFemaleWalk-Granny-eng.esp
54 36 mcgFemaleWalk-Granny-ru.esp
55 37 Better Workshop Street Oil Lamps - Shadows.esp
56 38 Useful Loading Screens.esp
57 39 DogBed.esp
58 3a K9TacticalHarness.esp
59 3b i73fi-scavengers.esp
60 3c CompanionBugfix.esp
61 3d FirstPersonMessagesMerged.esp
62 3e FirstPersonMessages.esp
63 3f AbernathyFarmOverhaul v1.0.esp
64 40 InoueFusionFleaFix.esp
65 41 Believable Drumlin Diner (turret).esp
66 42 AA FusionCityRising.esp
67 43 ImmersiveGenericDialogues.esp
68 44 QuazVehicleOverhaul.esp
69 45 Backpacks of the Commonwealth.esp
70 46 DCGuard_Overhaul.esp
71 47 AmazingFollowerTweaks.esp
72 48 UniqueUniques.esp
73 49 Lore Notes.esp
254 FE 10 SS2_BleachersDCStory_Patch.esp
74 4a Rsiyo'sLocationPack.esp
75 4b stumbleuponinteriors.esp
76 4c Scroungers Weekly.esp
77 4d Ultimate Survival Stash Boxes.esp
78 4e ClassicSniper.esp
79 4f TamatersAndTaters.esp
80 50 Aplacetostay1.esp
254 FE 11 Resettle Jared.esp
81 51 llamaCompanionHeather.esp
82 52 NukaQLobber.esp
83 53 SBPH.esp
84 54 SS2-PraRandomAddon.esp
85 55 SalvageBeacons.esp
86 56 Immersive Fallout (DLC).esp
254 FE 12 SRO - Syringer Overhaul.esp
87 57 OCDecorator.esp
88 58 OCDecoratorDLC.esp
89 59 OCDispenser.esp
90 5a Realistic Death Physics - ALL DLC.esp
91 5b dD-Realistic Ragdoll Force.esp
92 5c SprintStutterRemover.esp
93 5d Publick Occurrences Expanded.esp
94 5e FSS_Officer.esp
95 5f True Caves.esp
96 60 FO4 Seasons - Summer - AllDLC.esp
97 61 CBBE.esp
98 62 KSHairdos_oel.esp
99 63 Fixed Alpha Map.esp
100 64 No More Fake Puddles - Nuka World 1-0.esp
101 65 Ammo.esp
102 66 Reverb and Ambiance Overhaul.esp
103 67 Vivid Weathers - FO4.esp
104 68 Vivid Weathers - FO4 - Winter.esp
105 69 TrueStormsFO4-EarlierSunsets.esp
106 6a TrueStormsFO4-FarHarbor.esp
107 6b Vivid Weathers - FO4 - Far Harbor.esp
108 6c TrueStormsFO4-EarlierSunsetsFH.esp
109 6d Multiple Floors Sandboxing.esp
110 6e Vivid Weathers - Nuka World.esp
111 6f strongheight.esp
112 70 Campsite.esp
113 71 Armorsmith Extended.esp
114 72 Mercenary.esp
115 73 llamaCompanionHeather-AE Patch.esp
116 74 Synth Overhaul.esp
117 75 Synth Overhaul - White Patch.esp
118 76 Z_Horizon.esp
119 77 AD_Horizon-Mercenary_Patch.esp
254 FE 13 SS2-PraRandomAddon-Horizon.esp
Z_Horizon_Patch_Heather_Casdin.esp
120 78 More_Clothes_Textures.esp
254 FE 14 VCMT Expansion patch - PROJECT VARIANCE.esp
121 79 Z_Architect_Extras.esp
122 7a Z_Extras.esp
123 7b Z_Horizon_DEFUI.esp
124 7c Z_Horizon_DLC_Automatron.esp
125 7d Z_Horizon_DLC_FarHarbor.esp
126 7e Z_Horizon_DLC_Nuka.esp
127 7f Z_Horizon_DLC_Workshop01.esp
128 80 Z_Horizon_DLC_Workshop02.esp
129 81 Z_Horizon_DLC_Workshop03.esp
130 82 Z_Horizon_Mode_Scavenger.esp
131 83 Z_Horizon_Timescale.esp
132 84 Horizon_Immersive_Cooking.esp
254 FE 15 LawEnforcers.esp
133 85 Z_Architect_EnhancedSettlements.esp
134 86 Z_Architect_EnhancedSettlements_DLC.esp
135 87 Z_Architect_HomePlate.esp
136 88 AnotherLife.esp
 
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I can't activate the hidden floor trap below the mats... it says: "Vault-tec Regional HQ Subbasement -- Inaccessible"

Fixed it. Here is what i did:

1. TCL
2. Press the red button by the wall
3. Quickly go between the stuck'd mats and the floor trap door, and try to open it.
4. Once hearing the door unlock sound
5. TCL
This worked for me. However since I was in VR, step 3 involved laying down on the floor. I also then needed to teleport Jake into the basement. If I went back up, it triggered a conversation with Jake that had no reply, and I needed to kill the app and re-load.
 
Does anyone have a fix for Xbox? I think the quest has triggered incorrectly as Jake isn't wearing armour, even though the dialogue suggests he is when we meet

Through saving a number of times to try and move through (and not realising this quest was buggy) I'm stuck with Jake not entering the building. He's just sandboxing outside the main entrance and won't respond.
 
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Coming from the other thread, I wanted to bring this solution here as well:

The Detailed Walkthrough does not address those of us who have followed the directions yet still fail to have Jake accompany us inside the building.
However, consoling Jake into the HQ >PRIOR to killing anything<, and >ENSURING at least one of the Ghouls attacks Jake< will kickstart the script and prompt his dialogue.

Cheers :)
 
Does anyone have a fix for Xbox? I think the quest has triggered incorrectly as Jake isn't wearing armour, even though the dialogue suggests he is when we meet
The "no armour" thing happens on PC as well. Pretty sure someone told me that they cut the actual armor asset before launch but they left the dialog for it in anyway.
 
I just wanted to say thanks. I was stuck, unable to find Jake. No radio signal, no idea how to progress. The natives were getting restless with limited plots, even!
Then some helpful soul here pointed us lost Soles to the Charles Ampitheatre and everything went swimmingly from there onwards. (I was getting pretty frustrated tbh)
So: Ten Thousand Heartfelt Thanks!
 
I just wanted to say thanks. I was stuck, unable to find Jake. No radio signal, no idea how to progress. The natives were getting restless with limited plots, even!
Then some helpful soul here pointed us lost Soles to the Charles Ampitheatre and everything went swimmingly from there onwards. (I was getting pretty frustrated tbh)
So: Ten Thousand Heartfelt Thanks!
He's supposed to contact you via your pipboy radio and give you an outline of what the next mission/s will entail (and provide a map marker in the process). I started telling people to check there just to try to spot what was failing to work.
 
Yeah, that was totally missing for me. I kept my radio tuned to Jake FM, but got no message. So your hint was very helpful indeed.
 
Jake just stands and looks at the lobby terminal, no matter how may time I try loading.
Took forever for me to stumble on how to get past this. At least for me, to the lower left of the terminal he is supposed to interact with is a ghoul. Hit VATS looking in that direction and you'll see him lying there. That one, plus all the other ghouls on the first and second floor had to be killed. That will trigger Jake to say he was scared and to check out the terminal. That leads to the dialogue about the office. There was another dialogue scene on the top needed before the elevator part.
 
This is the third time I've been through the quest. I always save right when I enter the sub-basement. I was really glad on my most recent try because after getting what should be all of the items jake just wandered around and refused to talk to me. Reloaded and did it again and everything went fine.
 
I finally got past the initial entry terminal in the lobby. Previously I would enter the building with Jake and we would defeat the ghouls and then he'd just stand around like a jackass in front of the terminal. After a lot of testing with disabling mods, I finally found the one that was causing the problem: "DECAY - Better Ghouls". As soon as I disabled this, Jake for the first time interacted with the terminal.
 
I have also fallen victim to this quest despite it working perfectly fine on a previous playthrough. OP's methods are good tips, but ultimately didnt work for me. Here was my solution:

1) Dismiss Companion before entering the building (thanks for that one OP)
2) Enter the building, aggro the ghouls, BUT let Jake do all the killing. Jake then approached the terminal but would not use it.
3) On the ground to Jake's left is a ghoul waiting to ambush. It will not attack no matter what you do, but once I killed it Jake began to use the terminal.
4) Proceed through the rest of the quest as normal. My next issue was in the final portion because there is nothing stopping you from doing things out of order. Despite this, the quest still completed just fine.

The confusing thing about this is that this quest went along perfectly fine the first time I used SS2 (I even had a companion with me). I use over 100 mods, and the only thing different in my current playthrough is I have downloaded as many 4k mods as I could find and installed a grasslands mod.
 
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