cscottydont
New Member
- Messages
- 11
This quest seems to need some serious work. I had to reload 5 times before I finally got through it from start to finish without it derailing and Jake becoming unresponsive. I am running several mods but none are on the known conflicts list.
BUGS (there are several):
Bug: The first time I entered the building Jake didn't appear until after the ghouls in the lobby were dead and then he walked in the door and refused to do anything.
Solution: I read on another thread that companions my cause pathing/object interaction issues so I reloaded, dismissed them, and tried again.
Bug: Jake takes an exceptional amount of time to path around the 3rd floor.
Solution: This probably isn't a problem with the mod per se, but that big hole in the 3rd floor outside the objective room seems to be a real issue for the ai pathing.
Bug: THE SUB-BASEMENT IS ABSOLUTE TRASH. None of the items are at all relevant to anything (note, holotape, safe/s) except the pile of floormats that look like static trash and I didn't realize I could interact with until after I exited through the locked street door and came back in, which seemed to break the quest. After re-entering the sub basement I was unable to interact with the pile of floor mats (the button prompt appeared but activating them did nothing).
Solution/subsequent bug: I reloaded and went all the way back through the quest to this point and immediately clicked the floor mats after Jake told me to look around. This activated his dialogue that tells you to go through the trap door but then we were interrupted by the second ghoul. After the ghoul was dealt with, Jake offered his next dialogue line (that he shouldn't say until after you go through the trap door) and then refused to go through the trap door.
Solution(solution): I reloaded again, got all the way to the subbasement, activated and killed both ghouls immediately, waited for Jake to poke around the safe and do his initial dialogue, activated the pile of mats, waited for him to tell me to go in, then immediately entered the trap door. This finally allowed me to see the quest through to completion.
Addendum to Solution(solution): After entering the subbasement with Jake, if you leave and then re-enter through the back expert locked door, Jake will appear next to the door and offer his next dialogue regardless of whether you have gone through the trap door. If you jump the script like this, the quest will break and Jake will get stuck and refuse to do anything.
SPOILER: detailed walkthrough for anyone else who suspects they may be stuck/broke the quest.
1. Meet Jake near the amphitheater and do his dialogue
2. Go to the map marker he gives you for the Vault Tec regional office
3. Dismiss all companions (even the dog) before entering the building. Once you are in this building, do not leave until you finish the quest. Do not save/load until you have finished the quest. Do not interact with anything until you are prompted by dialogue to do so. The quest stage progression is exceptionally finicky for whatever reason.
4. On entering the Lobby Jake will start to walk around and chatter about how you might not be alone, this will spawn 3 ghouls and may pull others from higher floors. Kill them.
5. Jake will go over to the computer in the lobby and start tinkering with it and then start a dialogue with you. I don't think any of your dialogue responses in this building matter. He will tell you to find a specific employee office.
6. None of the offices on the 2nd floor matter, there are a couple of sleeping ghouls but no quest related content.
7. The sequence of events from here on needs to be very precise!
8. At the top of the stairs on the third floor, look for the hole in the floor to the left. The office you're looking for is across that hole. Jake won't have a problem getting in, but he may have issues getting out. There is a terminal in the office he will tinker with and start another dialogue. He tells you to find a keycard for the lobby elevator
9. There is a named ghoul on the third floor in another office (Davidson). Kill him for the keycard.
10. Get Jake to follow you back down to the lobby. The ai pathing is stupid, it may take him a minute to figure out how to do it.
11. Swipe the card, get him in the elevator, then press the button to go to the Sub-Basement.
12. In the sub basement you will see several tall shelves, one of which is falling over. 2 ghouls will spawn around this shelf when you get near (one in front, one behind). Activate both and kill them immediately.
13. Jake will poke around in a couple safes, say they're empty and tell you to look around. There is a conspicuous button on the wall over a "pile of mats" that have an interaction prompt. Interact with the mats to uncover a trap door and Jake will come over and congratulate you and tell you to go through. Press the button on the wall to unlock it and go through immediately. Do not hang around to loot the sub basement, you can do that on your way out, proceed to the Basement-Basement.
14. Jake will start a dialogue about the wacky contraptions down here and what they were doing with the sensors. He'll walk around and look at stuff. Theres a machine with a conveyor belt and terminal attached to it that has a conspicuous red button. Push it.
15. Jake says the machine is dead but downloads a schematic off of the terminal then tells you to keep looking.
16. There is a Novice locked door. Pick it then look in the open safe in the room to find a holotape. This will start another dialogue with Jake where he informs you that you've found schematics for new plot types. Theres more to find down here though so keep looking.
17. In the last room you will find another strange machine that appears to be hot-wired to a ham radio. It is inactive because it has no power. You can follow a thick red wire through a door and around a corner to find a circuit breaker switch. Flip it to restore power.
18. Return to the ham radio machine and press the button on the console (the console, not the ham radio). It should light up green and call Jake over.
19. He tells you to go back into the other room and flip the switch on the machine in the middle of the room that has the sensors wired into it.
20. Deactivating the machine will start another dialogue with Jake where he speculates on how they were trying to reverse engineer a sensor hub, but they didn't do a very good job of it. There is one last quest item to find.
21. There is an office desk in the ham radio room. On it is a red file folder. Retrieve it and bring it to Jake to trigger the final dialogue where you finish this god forsaken quest and start the next one.
BUGS (there are several):
Bug: The first time I entered the building Jake didn't appear until after the ghouls in the lobby were dead and then he walked in the door and refused to do anything.
Solution: I read on another thread that companions my cause pathing/object interaction issues so I reloaded, dismissed them, and tried again.
Bug: Jake takes an exceptional amount of time to path around the 3rd floor.
Solution: This probably isn't a problem with the mod per se, but that big hole in the 3rd floor outside the objective room seems to be a real issue for the ai pathing.
Bug: THE SUB-BASEMENT IS ABSOLUTE TRASH. None of the items are at all relevant to anything (note, holotape, safe/s) except the pile of floormats that look like static trash and I didn't realize I could interact with until after I exited through the locked street door and came back in, which seemed to break the quest. After re-entering the sub basement I was unable to interact with the pile of floor mats (the button prompt appeared but activating them did nothing).
Solution/subsequent bug: I reloaded and went all the way back through the quest to this point and immediately clicked the floor mats after Jake told me to look around. This activated his dialogue that tells you to go through the trap door but then we were interrupted by the second ghoul. After the ghoul was dealt with, Jake offered his next dialogue line (that he shouldn't say until after you go through the trap door) and then refused to go through the trap door.
Solution(solution): I reloaded again, got all the way to the subbasement, activated and killed both ghouls immediately, waited for Jake to poke around the safe and do his initial dialogue, activated the pile of mats, waited for him to tell me to go in, then immediately entered the trap door. This finally allowed me to see the quest through to completion.
Addendum to Solution(solution): After entering the subbasement with Jake, if you leave and then re-enter through the back expert locked door, Jake will appear next to the door and offer his next dialogue regardless of whether you have gone through the trap door. If you jump the script like this, the quest will break and Jake will get stuck and refuse to do anything.
SPOILER: detailed walkthrough for anyone else who suspects they may be stuck/broke the quest.
1. Meet Jake near the amphitheater and do his dialogue
2. Go to the map marker he gives you for the Vault Tec regional office
3. Dismiss all companions (even the dog) before entering the building. Once you are in this building, do not leave until you finish the quest. Do not save/load until you have finished the quest. Do not interact with anything until you are prompted by dialogue to do so. The quest stage progression is exceptionally finicky for whatever reason.
4. On entering the Lobby Jake will start to walk around and chatter about how you might not be alone, this will spawn 3 ghouls and may pull others from higher floors. Kill them.
5. Jake will go over to the computer in the lobby and start tinkering with it and then start a dialogue with you. I don't think any of your dialogue responses in this building matter. He will tell you to find a specific employee office.
6. None of the offices on the 2nd floor matter, there are a couple of sleeping ghouls but no quest related content.
7. The sequence of events from here on needs to be very precise!
8. At the top of the stairs on the third floor, look for the hole in the floor to the left. The office you're looking for is across that hole. Jake won't have a problem getting in, but he may have issues getting out. There is a terminal in the office he will tinker with and start another dialogue. He tells you to find a keycard for the lobby elevator
9. There is a named ghoul on the third floor in another office (Davidson). Kill him for the keycard.
10. Get Jake to follow you back down to the lobby. The ai pathing is stupid, it may take him a minute to figure out how to do it.
11. Swipe the card, get him in the elevator, then press the button to go to the Sub-Basement.
12. In the sub basement you will see several tall shelves, one of which is falling over. 2 ghouls will spawn around this shelf when you get near (one in front, one behind). Activate both and kill them immediately.
13. Jake will poke around in a couple safes, say they're empty and tell you to look around. There is a conspicuous button on the wall over a "pile of mats" that have an interaction prompt. Interact with the mats to uncover a trap door and Jake will come over and congratulate you and tell you to go through. Press the button on the wall to unlock it and go through immediately. Do not hang around to loot the sub basement, you can do that on your way out, proceed to the Basement-Basement.
14. Jake will start a dialogue about the wacky contraptions down here and what they were doing with the sensors. He'll walk around and look at stuff. Theres a machine with a conveyor belt and terminal attached to it that has a conspicuous red button. Push it.
15. Jake says the machine is dead but downloads a schematic off of the terminal then tells you to keep looking.
16. There is a Novice locked door. Pick it then look in the open safe in the room to find a holotape. This will start another dialogue with Jake where he informs you that you've found schematics for new plot types. Theres more to find down here though so keep looking.
17. In the last room you will find another strange machine that appears to be hot-wired to a ham radio. It is inactive because it has no power. You can follow a thick red wire through a door and around a corner to find a circuit breaker switch. Flip it to restore power.
18. Return to the ham radio machine and press the button on the console (the console, not the ham radio). It should light up green and call Jake over.
19. He tells you to go back into the other room and flip the switch on the machine in the middle of the room that has the sensors wired into it.
20. Deactivating the machine will start another dialogue with Jake where he speculates on how they were trying to reverse engineer a sensor hub, but they didn't do a very good job of it. There is one last quest item to find.
21. There is an office desk in the ham radio room. On it is a red file folder. Retrieve it and bring it to Jake to trigger the final dialogue where you finish this god forsaken quest and start the next one.