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How to import swf file into CK - Mod Organizer

Felcart

New Member
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3
Hello

I want to assign specific animation to a perk when it triggers. Im talking about IdiotSavantXPBoost.

I've added sound file with no problem. However when i want to add the animation CK just spits out invalid directory error. Really strange since the animation that i want to use is already in the game. I've extracted all bsa files and no matter where i put them still i cant load them into ck.
 
While I don’t know how MO2 deals with things, I did a similar change (swf and sound) for the Idiot Savant perk:

https://www.nexusmods.com/fallout4/mods/38933

Feel free to dissect it for ideas of how to do things in your mod.

—edit—

Note that I didn’t bother extracting them from the BA2 - I just put the path in, the CK seemed to find it alright inside the BA2 file.
 
Last edited:
Oh. I will try to point it on BA2 file inside F4 folder.
Btw : i was already looking up into your mod + Idiot Slut ... I've changed the icon in perk menu + sound by putting alternate files into mod folder.
 
I figured out that mod need a proper structure in order to CK to load the files ( regardless of mod organizer) . Anyway here is the mod. Idiot Savant but scales up with strength.

( In order to show the icon on the screen and not on a pipboy i have to check "playable" and "hidden" boxes in CK ? )

As a template i've used Better Idiot Savant ( from Nexus, cant post the link sadly )
 

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