The problem is that I am unable to move recruits to vassals in order for them to take guard duties.
Yes, I did try moving in the normal method but I also tried it with a recruit that was already designated as a guard. When I play next, I'll try reaffirming the NPC's guard-role by clicking "R" even if they are already designated as such.Are you trying to move them as usual in workshop mode?
Hello is another post about this and i think what we have a way.Okay the vassals seem to didnt work so you have to put the raider recruit and put them to a patrol route to the vassal what you want when you see your patroller raider recruit in the vassal now you have to put him to guard the vassal and sleep and then he is gong to be in the vassal.If you do the normal way and assign him to guard when you are in a outpost or the main base arent going to work i think what maybe with the next patch is fixed.Yes, I did try moving in the normal method but I also tried it with a recruit that was already designated as a guard. When I play next, I'll try reaffirming the NPC's guard-role by clicking "R" even if they are already designated as such.
Waiting around until a parol group arrives could take quite a while, is there a way to summon them?when you see your patroller raider recruit in the vassal now you have to put him to guard the vassal and sleep and then he is gong to be in the vassal
Waiting around until a parol group arrives could take quite a while, is there a way to summon them?
the thing what you can do one is sleep and maybe the patrol is there or when you assing him to a patrol take his id and quote moveto player and with this he is going to be at your location and then you can assing itWaiting around until a parol group arrives could take quite a while, is there a way to summon them?
Thanks for the assist. This is a lot of tedious complexity to endure for something that is supposed to be automated. I hope it's fixed soon.the thing what you can do one is sleep and maybe the patrol is there or when you assing him to a patrol take his id and quote moveto player and with this he is going to be at your location and then you can assing it
I am happy to help,i think what maybe with the next patch is fixedThanks for the assist. This is a lot of tedious complexity to endure for something up that is supposed to be automated. I hope it's fixed soon.
Thanks for the assist. This is a lot of tedious complexity to endure for something up that is supposed to be automated. I hope it's fixed soon.
Actually working any martial plots doesn't seem to actually have any effect on control score. Of course, it is important for the vassal's defense score.
i dont think so is better you do martial plots and assign the raiders to it and the power must increaseIf working martial plots have any effect on control score, what does?
If I build a standard Sim Settlements desk and donate defensive supplies into it, will that increase a vassal's defense score?
better you do martial plots and assign the raiders to it and the power must increase
Actually working any martial plots doesn't seem to actually have any effect on control score.
For me it increases control but look i do this one time and works is:put the vanilla guard post and then assign the raiders to the vanilla guard post and then a lot of control was increased.But didn't you say guards don't actually increase control?
Tiny vanilla defense-post score = large control score, got it, lol. Thanks for the suggestion.put the vanilla guard post and then assign the raiders to the vanilla guard post and then a lot of control was increased.
I am happy to help good lock with your raidingTiny vanilla defense-post score = large control score, got it, lol. Thanks for the suggestion.
But didn't you say guards don't actually increase control?
Thanks Bullyrook this is very usefulTwo bits from the patch notes:
Is the bold meant to be read as
- Guard
- -Choosing this option will ask you to choose which settlement to station them at.
- -They will help defend during raids.
- -They greatly improve the control score of the settlement they are stationed at but produce no Wages/Equipment/Rations when working the corresponding plot types.
- -They require Equipment, Rations, and Wages.
1. Guards greatly improve the control score of the settlement they are stationed when working the corresponding plot types, i.e Martial plots and guard posts. But they produce no Wages/equipment/rations when working those plots/posts.
or
2. They greatly improve the control score of the settlement compared to not being there at all. And they don't produce W/R/E when working the corresponding plots.
Does the "working corresponding plots" bit go with both parts or just the part after the but.
Patrols increase control in two settlements. Advantage!
- Patrol
- -Choosing this option will ask you to choose a destination settlement to patrol to.
- -They will patrol between two Outposts, or between an Outpost and a Vassal.
- -They improve the control score of both of the settlements they are patrolling between.
- -Additionally, any Vassals within a certain range (to see the range, highlight over an Outpost on the pipboy map and the Vassals in range will have their icons change) will gain an additional control boost for each Warrior stationed in outposts linked to it with a patrol.
- -They will help defend during raids if they happen to be close to the settlement under attack.
- -They require Equipment, Rations, and Wages.
More warriors in the linked outpost means more control. Advantage squared!
In order to maintain control at my Vassal Abernathy (4 Level 3 Commercial/5 Level 3 Ag Plots/ 4 level 2 or 3 Industrials ) I have two guards stationed at the vassal, who mostly work their two martial plots, and 4 patrols coming out of RR.
They last time I had to add something to fill the control bar, I first tried a new, third guard. I assigned this one to a guard post. It wasn't enough, however, to fill the control bar back up. So I made this same guard a patrol coming to Abernathy from RR. Then the control bar was back to full.
11 or 12 warriors at HQ seemed to be making each patrol worth a lot more bang for the control buck.
But even so I wouldn't just send patrols for control because Vassals need some guards for the defend mechanics and to work martial plots for defense rating.
But too many guards tanks Vassal morale. The sweet spot is 1/3 Guards to total Population somewhere else in the patch notes. High vassal morale is a huge bump in W/R/E production. It could very well be possible that a high morale Vassal might produce more or the same with fewer plots and fewer guards compared to a low morale Vassal with more plots and more guards.
Too many patrols coming out of an outpost lowers the number of warriors in that outpost. It's a limited pool so more patrols means less warriors--which in turn makes the patrols somewhat less effective at control.
The fun/frustration is figuring out the right balance.
The fun/frustration is figuring out the right balance.
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