When creating an interior cell, are there any good general rules/best practices regarding when you should add room bounds and portals? Is there a particular size or memory usage point or is it more of a matter of just going in game and seeing if it feels sluggish or off? The cell I'm currently working is at 477.71mb/177.00mb, (I have some finishing touches left so that number may creep up a bit) and has some pretty long sight lines (I can post some screen shots of it if that is something that would be useful). Are there any other optimization options that I should consider? Example: I have a long row of wine and beer on shelf, would making them into a static collection and putting the actual items in a container help?
I'm asking because while I think understand the process of adding room bounds and portals, I can never seem to get them in the right position/size (any tips on this?), so I want to know if it's worth all the time and frustration to add them. I understand performance will vary from pc to pc, so I guess I'm just looking for some general guidelines. Thanks.
I'm asking because while I think understand the process of adding room bounds and portals, I can never seem to get them in the right position/size (any tips on this?), so I want to know if it's worth all the time and frustration to add them. I understand performance will vary from pc to pc, so I guess I'm just looking for some general guidelines. Thanks.