I dunno, I've tried out a bunch of the 'gameplay overhauls' and 'big quest mods' and they all seem to be made for people other than me, between the playstyle changes and the writing not really "fitting in" - eg. "Outcasts and Remnants" went too "Saints Row" for me to feel like it made sense in the Fallout-verse.thats impressive i have to say, how can you manage to keep small like that?
this is exactly same, many a good armor and outfit so its kinda hard to pick and uninstall them.120 or so, but if I dropped all the clothing mods, and niche player texture mods I doubt I'd break 50.
keeping it vanilla? nice.I dunno, I've tried out a bunch of the 'gameplay overhauls' and 'big quest mods' and they all seem to be made for people other than me, between the playstyle changes and the writing not really "fitting in" - eg. "Outcasts and Remnants" went too "Saints Row" for me to feel like it made sense in the Fallout-verse.
yo, take it easy dude. no needed to put that massive list here.-----a bunch----- (185 give or take) - Not in this order + Reshade >>>VERY Stable
That list makes me cringe. I see so many problematic mods, redundant mods, and conflicting mods before you even add in the SS2 conflicts.but, how that list is stable? i notice u have several mods may conflict with SS2 and u just run them all?
this is interesting, compact yet fixed most vanilla problem.The most I can trim my mods down to is maybe 30-40 mods.
-List-
yo, take it easy dude. no needed to put that massive list here.
but, how that list is stable? i notice u have several mods may conflict with SS2 and u just run them all?
amazing.
I just looked up Buffout 4 to see what it was....eesh 28 new bugs in the bug report tab.The most I can trim my mods down to is maybe 30-40 mods.
I have at least over a dozen necessary mods the game requires.
Better Console
Buffout 4
Darker Nights
Ersk No teleporting creatures (eliminates molerat crash/infinite load screen leaving molerat interiors)
Fallrim Tools
Faster Workshop (eliminates redundant check every time you open workshop and eliminates the lag)
Keep Commonwealth radiants in the Commonwealth
Move Settlement Spawn Point (travel mat for settler spawns - especially useful with uniques)
No Automatron Starts (use radio to start rather than avoid Wattz)
Place Everywhere
Settlement Menu Manager
Survival Options
Yet another blackface fix
That list makes me cringe. I see so many problematic mods, redundant mods, and conflicting mods before you even add in the SS2 conflicts.
I am the exact same as this.120 or so, but if I dropped all the clothing mods, and niche player texture mods I doubt I'd break 50.
People are encouraged to post engine-related bugs they would like to be fixed, because that’s the main purpose of Buffout 4. Also, you should read the actual bugs to have a better idea of their relevancy.I just looked up Buffout 4 to see what it was....eesh 28 new bugs in the bug report tab.
I havent seen any of them and knowing why I had a CTD is worth it.I just looked up Buffout 4 to see what it was....eesh 28 new bugs in the bug report tab.
Perhaps you could publish an install guide.So the ones that seemed to cause me the most issues were dialog related or changed dialog options, which I removed. I love them in the base game, but for SS2 I sacrificed them. for instance https://www.nexusmods.com/fallout4/mods/22166 I so miss my player head tracing and comments.
My group is stable because, I have for the most part ,been working that list for 3 years, pruning and trimming, being selective about authors, cleaning up places where there are conflicts using FO4edit, and putting my mod order together without relying on just loot. Other than the occasional script lag (Due to PANPC mostly) I can run 3 to 4 hours or more at a time with no crash. SS2 is very clean for a new mod, particularly for its size, but the dialog mods seemed to me to cause the most issues. Though its not wholly clear, to me, as to why the interact the way they do.
When building your list, I have found that you build a foundation of "must haves" for instance...
(SortingPipboy) DEF UI Compatibility Patch
(SortingPipboy) DEF_UI Iconlibs Rescaled and Fixed - Colored
(SortingPipboy) Gold Kit for Color Pipboy
(SortingPipboy) HUDFramework 1.0f
(SortingPipboy) Valdacil's Item Sorting
(SortingPipboy) VIS-G Item Sorting
(SortingPipboy)DEF_UI
(SortingPipboy)Status Effects Fix for Gold Kit for Color Pipboy 1.0
Note that all of these are prefixed in parenthesis "(SortingPipboy) " so that they never leave that foundational part of the list (unless something better comes along). That way I can always build on them. When I added SS2 and its add-ons, there were problems at first, like the player comments Mod, but I have whittled that down. The parenthesis are just the label of the installed directory when I installed them in Mod Organizer. It helps me keep the load order organized. My "(Fix)" group is pretty extensive for a reason.
*The things I still haven't fully sorted to my liking is Settler Mortality, and that Vault 81 guy's sister's body keeps showing up in concrete in SS2.
I appreciate your confidence, but I work in IT support. I am not entirely sure I want to spend my weekends "playing" support too.Perhaps you could publish an install guide.
Wow. You are very generous with your advice. Thank-you. I've recently done this sort of installation on Oblivion using a good guide and it turned out awesome. Ordinarily I use Vortex, partly because I like making different profiles and partly because it's easier than using MO2. Mostly, it works out fine. As it is, I keep my mod list modest.I appreciate your confidence, but I work in IT support. I am not entirely sure I want to spend my weekends "playing" support too.
My mental bible of sorts that keep my mods structured:
1. Be selective of what you want to do / and need to do. To make mods work read the instructions, then reread the instructions.
1a Use a mod manager like NMM or Mod Org2. <<I use MO2>> The benefits far outweigh the limitations.
1b. Properly label your foundational mods.
1c. Always backup your load order when youre HAPPY with it, because you will eff it up trying new things, be able to revert, save frustration
2. Consider where you need thing in load order, stay aware of loose files particularly meshes and textures.
2a. "Loot" is a great starting point but it can place things you want in the wrong order. If 2 mods conflict, and you want Textures from Mod "X", then load it after mod "Y", even if "Loot" disagrees.
2c. Test a load order by using FOEdt, if it loads there, then it should load in FO4. The exception is scripts, which FOEdit wont load/run.
3. Fixes and Sorting should load towards the Middle bottom. "Wants" (Weapons and gear Mods) at the middle-top "Needs" (Fixes, and things like ELFX) at the bottom unless the instructions say otherwise.
3a. Gear, Loads ABOVE sorting mods like VSM (this is Weapons, chems, food, or anything that adds OBJECTS to the game". This so the sort mods work on the gear.
4. Environment mods like "Forest" or "Vivid" at the topmost they are "background" if you like, and everything loads into those backgrounds.
5. Overhauls like Sim Settlements or Raider Overhaul/SM Overhaul load generally before your sorting mods, load them before sorting mods.
5a almost every single Overhaul gets a Sorting mod patch, look for them, OR wait until they become available, or write it yourself
5b Not every "Update" is a good update, SM Overhaul had an update that got rid of night-kin. I had to fix that in FOEdit so they'd show up.
6.Lights and fluff mods (Graphix like "healthy Brahman") Can go anywhere, since they are just textures, track their load order be aware of loose texture overwriting the ones you want.
6a. Character mods like CBBE and teeth and looks menu, just try and keep them together, remember your layering sets the priorities of what loads over the top of what , loose files again, be aware. Remember here that 90% of "blackface" bugs come from the High res texture pack. I don't use Bethesda's HRT pack, its a giant cluster and more headache than its worth.
The link below is a fairly solid description of the differences between Compressed BA2s and Loose files and how they interact, affect load order, and in-game behavior. I have had more issues with textures causing crashes than most other things like script, engine, and dirty mods.
Now.. I am off to save, and then enslave, the commonwealth.
Good luck!
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