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Home by the Sea - Kingsport Lighthouse

It creates a quest which will need to be selected as active to show the markers.
That didn't happen for me :(
why does my game have to hurt me like this in so many different ways...

EDIT: Have since found that one of my residential plots is vacant, which means there must be a hidden bed somewhere. THE HUNT IS ON.

DOUBLE EDIT: I FOUND THE RENEGADE PLOT. One of my residentials had two front doors. Suddenly all the pieces fit together. One refresh later, and the issue has abated!
 
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Is that 24 hours to do all levels of the build, from 0-3, and upload the blueprints and cinematic footage and such?

Because if so I'm in real danger of not finishing.
 
as long as you have your level 3 complete and post your pics you should be fine.

But we would need the rest fairly quickly after the close date ;).
For video tour only top 3 need that so wait until that happens ;)
 
Alright, pedal to the metal then! My level three will be finished within the next few hours and the remains of the task within the next day... or so. GET READY!
 
Very nice!

I especially like the way you repaired/added on to the old house. All the extensions look very well-supported. The roof section above the blue plywood, with one side supported by the original roof, and the other shored up with the angled board is a particular stand-out feature to my eye.
 
Very nice!

I especially like the way you repaired/added on to the old house. All the extensions look very well-supported. The roof section above the blue plywood, with one side supported by the original roof, and the other shored up with the angled board is a particular stand-out feature to my eye.

Why thank you :D I maintain this is probably one of my better builds, but definitely my favorite. I started it around the idea of converting the lighthouse into a solar tower, then I tried to justify how and why that would be the case. Just you wait until the walking tour, I'm pretty proud of my interiors.

Making it feel real and supported was also a key goal. Just working out the shape alone consumed most of my design time -_-

Now it's a matter of trying to finish the rest of the levels for the competition!
 
If they are from project blueprint mods ,no need to use export tamed creatures.

they should be picked up the same as blue men ;)
 
Speaking of the Blue Men Group, is there a way to make them appear permanently in workshop mode without them immediately disappearing rendering me unable to move them after being placed?

I've used console command 'cqf kgsim_cpmanager preparetsexport true' to have all unmarked items appear again for transfer, and I can usually delete or move them in workshop mode then (if I move fast before they despawn again). I'm sure it's possible, because they used to pop up all the time in workshop mode while I was working on my JPlain city plan.

Also also, how do I remove sound emitters after they've been placed? Even with the console command above they don't show up.
 
My foundation level doesn't have a recreational plot but every other level does. Is that gonna disqualify me? I got the alert when running the city plan holotape checker, just wanted to be sure.
 
As long as the requirements are fulfilled by the final level, I believe you're fine.
 
your fine just need one of each type on level 3
 
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