the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Hey everybody Kinggath here

He is already in SS 1. I've had him as a npc visitor in one of my settlements once, not sure from which SS-addon though.
 
That was the hotel addon. and if my memory serves me well, if you killed him he had a bunch of ASAM sensors on him.
Who is the savage willing to dare kill HIM? lol :lol

I'm actually really surprised that "Jake" is not KG the ASAM peddler....
 
Maybe kinggath is the one that is after Jake for peddling inferior ASAMs
I wanna see KG beating Jake with a pipe wrench now. Maybe a little CK magic and a mod???? Where is the toolkit? It could be a 3x3 arena plot with Jake and KG! :) I wonder if it would be popular?
 
He should be able to eventually become a mayor or perhaps an advisor or companion to the player, Or perhaps a wise hermit that you have to seek out on a quest.
Perhaps he would have an amazing ASAM that only he has and provide the player with a quest to recover the lost ASAM, that would have something special for the player, Not sure what it would be but the creators would come up with something I am sure to make the player have a desire to do the quest.
 
Last edited:
I could see KG being put in as a pre-war robobrain, still toiling away in the remains of a RobCo factory two centuries later to keep the ASAM line running. Maybe as a side room off the Mechanists Lair that is quest-locked behind completion of some specific SS2 main quest requirements?
 
I could see KG being put in as a pre-war robobrain, still toiling away in the remains of a RobCo factory two centuries later to keep the ASAM line running. Maybe as a side room off the Mechanists Lair that is quest-locked behind completion of some specific SS2 main quest requirements?
Perhaps you would have the option of transferring his brain into a synth that would be interesting don't you think?
 
Top