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Question Game crashes due to missing files what should i do? HELP!

Artemis-king

New Member
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1
Hello and congratulations on the new web design!:kiss

for quite some while (65 hours) i played with sim settlements mod without installing ANY new mods
suddenly 2 days ago it keeps crashing to desktop after finishing loading into the save file
I think its a mod problem , the game log keeps telling me about about some missing files,
i tried to clean reinstall the game and the mod ,clean up the mod in FOEdit but noting worked!
i don't know what else should I iam desperate...:no:
mod load order:
Error log:

[10/26/2020 - 03:24:20PM] warning: Variable ::AssaultManager_var on script simsettlements:workshopframeworkintegration:factioncontrolmanager has an invalid type workshopframework:assaultmanager loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable ::ControlManager_var on script simsettlements:workshopframeworkintegration:factioncontrolmanager has an invalid type workshopframework:workshopcontrolmanager loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group01 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group02 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group03 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group04 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group05 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group06 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group07 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] warning: Variable Group08 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
[10/26/2020 - 03:24:20PM] error: Variable object type workshopframework:assaultmanager is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable object type workshopframework:workshopcontrolmanager is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Unable to load object 0x000001BC2DB34440 from save game
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Unable to load object 0x000001BC2DE36E30 from save game
[10/26/2020 - 03:24:20PM] error: Variable object type ts_holotape_questscript is unknown - data will be ignored
[10/26/2020 - 03:24:20PM] error: Unable to load object 0x000001BCD30F03C0 from save game
[10/26/2020 - 03:24:20PM] Errors occurred while loading the Papyrus save game data
[10/26/2020 - 03:24:22PM] VM is thawing...
[10/26/2020 - 03:24:25PM] error: Cannot call GetCurrentLocation() on a None object, aborting function call
stack:
[wezSizeQuest (0C000F99)].wezWorkshopQuestScript.FindNewWorkshop() - "F:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\wezWorkshopQuestScript.psc" Line 34
[wezSizeQuest (0C000F99)].wezWorkshopQuestScript.OnTimer() - "F:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\wezWorkshopQuestScript.psc" Line 27
[10/26/2020 - 03:24:29PM] CityPlanManager ready for additional plans.
[10/26/2020 - 03:24:36PM] SimParent ready for addon registration.
[10/26/2020 - 03:24:36PM] UpdateMeterData with: fCurrentSettlement_FoodPercent: 1.000000, fCurrentSettlement_WaterPercent: 1.000000, fCurrentSettlement_SafetyPercent: 1.000000, fCurrentSettlement_PowerPercent: 0.000000, fCurrentSettlement_HomesPercent: 1.000000, fCurrentSettlement_JobsPercent: 1.000000
[10/26/2020 - 03:25:50PM] error: Cannot call UniqueVisitorsList() on a None object, aborting function call
stack:
[kgSIM_RecruitmentManager (0900F39F)].simsettlements:recruitmentmanager.CreateVisitors() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\RecruitmentManager.psc" Line 838
[kgSIM_RecruitmentManager (0900F39F)].simsettlements:recruitmentmanager.HandleSettlementLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\RecruitmentManager.psc" Line 360
[kgSIM_RecruitmentManager (0900F39F)].simsettlements:recruitmentmanager.HandleLocationChange() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\RecruitmentManager.psc" Line 333
[kgSIM_RecruitmentManager (0900F39F)].simsettlements:recruitmentmanager.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\RecruitmentManager.psc" Line 225
[10/26/2020 - 03:26:00PM] UpdateMeterData with: fCurrentSettlement_FoodPercent: 1.000000, fCurrentSettlement_WaterPercent: 1.000000, fCurrentSettlement_SafetyPercent: 1.000000, fCurrentSettlement_PowerPercent: 1.000000, fCurrentSettlement_HomesPercent: 1.000000, fCurrentSettlement_JobsPercent: 0.800000
[10/26/2020 - 03:26:05PM] error: Cannot call getLinkedRef() on a None object, aborting function call
 
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