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FO4 Beautification Project Compatibility

Cloud_1

New Member
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1
Firstly Happy Labor Day to All!
Now the question I have is has anyone been able to verify that the aforementioned modding list is compatible to SS2? As a former BiRaitBec Modlist user I enjoyed the SS1 inclusion, but the list did not fit my playstyle. In advance thanks to all that can contribute, and if I've overlooked something thanks for your patience as well. Looking at the Mod-List looks like I just replace the entire section 5 with SS2 requirements and addons as well as the pure crafting mods like AWCR.
V/R
Cloud_1
http://www.skyrim-beautification-project.com/fallout4/
 
I’d suggest not using that list regardless as it’s a lot of outdated and incorrect stuff like this
General] *Add this only if you have a multi-core CPU
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
non of these settings do anything it’s been proven in Skyrim and Fo4 that it doesn’t do anything. The other issue is the mods listed I’m betting a few of them are not around any longer. Not to mention tales from the commonwealth bean town interior and Eli armor compendium do not work to gather no matter how much you try. I have a mod that lets beantown interiors and 3dnpc to function to gather , but it’s not perfect and has issues even after they rebuilt the previs and precombines.

I would suggest for the upcoming chapter 2 as well as the current chapter that
1 texture mods are ok
2 weapons mods are ok
3 armor mods ( besides Eli armor compendium ) are ok
stuff like this
1 changes precombines or previs not ok
2 alters settlements changes boarder size not ok
3 changes a location probably not ok

other then that I’m sure there are exceptions to what will and won’t work but that list is 100% gonna break your game if you download it all.
 
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