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Feedback: Playing Conqueror Mod for the first time

Zurbaron

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This post is about the obstacles and problems I encountered with Conqueror following Yammers questline. Note: English is a foreign language for me, and I have tendency to mix American and British English (I know there are no worse sins than mixing this Colonial stuff into proper English, sorry for that my dear islanders ;-)
Back to the topic at hand, my first problem with Conqueror; it is far less self explanatory then Sim Settlements. Yes kinggath has a lot of videos on youtube that explain how the Conqueror mechanics work but not something along the line of how to start with Conqueror like a quick checklist and or guideline until you have taken your first settlement.
Checklist would be something along the line:
1. start a new game (mods are installed), Conqueror setup should appear, if not fix your load order (see post xy how to do it).
Note: I played for seven hours and then I found a post in the faq list that told me that I can scrap this new game, because the setup script did not fire.
2. Save before entering Concord, sometimes the initial dialogue with Yammer gets interrupted (happened to me) -> quest deadlock. Note: There might be a post in this forum that gives you the console command to fix this. I didn't check.

Guidelines would be helpful for settlements like Sanctuary that address issues like: If you want to select Sanctuary as your main Outpost, how to handle the Preston minuteman questline. I don't know if that is an issue, I did not talk to Codsworth, gave Red Rocket a wide berth because of dogs, and Preston and his group are still waiting in the museum for me, after I killed the deathclaw. I did that just to make sure not to mess with Conqueror in any way. Now that I have Sanctuary as a main outpost, what will happen if I talk to Preston in the museum. There are other questions like: "Can I still get the Castle as an outpost, if I kill Preston." With Sim Settlements you never had problems like that, the worst that could happen there was being considered a bad architect. Ok, there was this obfuscation quest marker obsession of a certain king.... (Big thanks for finally having questmarkers for these, now I get at least feedback when the questline isn't progressing; which happens around one third of the time) for certain advanced industrial buildings. Conqueror gameplay however might interfere with Fallout 4 quests, and it would be very helpful to know this in advance.

So that's it for now, have to start a new game and hopefully this time the settlements will be created, or do I need City plans for that, I don't know. Lets find out.

Have fun and don't get eaten by ghouls
Zurbaron
 
This post is about the obstacles and problems I encountered with Conqueror following Yammers questline. Note: English is a foreign language for me, and I have tendency to mix American and British English (I know there are no worse sins than mixing this Colonial stuff into proper English, sorry for that my dear islanders ;-)
Back to the topic at hand, my first problem with Conqueror; it is far less self explanatory then Sim Settlements. Yes kinggath has a lot of videos on youtube that explain how the Conqueror mechanics work but not something along the line of how to start with Conqueror like a quick checklist and or guideline until you have taken your first settlement.

Have fun and don't get eaten by ghouls
Zurbaron

I have been waiting for someone like you to ask someone like me this question. :bye

Ha, I don't have your guide. It is too complex, things keep developing over time, too many variables. Maybe @kinggath can respond better? Maybe someone will do a mega-guide - one day.

Until then, here is my suggestion.

Go simple.

Play this first. Get the basics, have a little fun then tackle Jammer or a full-faction pack run.

Franktown Versus Rontown - A Sim Settlements Story
https://www.nexusmods.com/fallout4/mods/42612

If I had it all to do over again, this is the recommendation I would give to myself.
To get my shoes "broken-in" :friends
 
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