It's highly unlikely that Kinggath will ever implement settlement cleaning beyond what you can scrap yourself in vanilla only because scrapping additional objects comes with problems such as breaking precombines (the most serious) and navmesh problems which affect NPC movement. Since this mod is also published for Xbox users it can NOT break precombines because lower end hardware can't play the game well with broken precombines, it's a serious performance killer. Jenn's Clean and Simple mods often adjust the landscaping itself which can result in city plans with floating or sunken plots etc. I personally recommend using something like Raze My Settlement which will scrap all the things that are not part of precombines (minus a few key items for lore or aesthetic reasons) automatically for you with the press of a holotape button. It's simple, safe for performance, and will be compatible with this mod.have the settlers clean the settlement.
(if this is in the new version, I have not seen it yet, nor have I found an exhaustive features list - so apologies for this).
One of the MOST immersion breaking things about the base game is that the settlers never clean up the junk.
(no, not the stuff you can scrap, all the other junk and garbage ).
For me, this makes mods like clean and simple essential (wanting to avoid scrap everything).
While yes, a clean settlement to START is un-immersive, I find it better than the settlers looking like they are living in a junk yard.
Best case would be a "salvage" or "clean up plot" or job.
I am only a fledgling mod author on F4, so I have not tried this yet, but it would be something like;
In creation kit, break and possibly re-generate pre-combines of clean settlement.
Then place objects back in mod, so they can be disabled by plot in game.
Then in game, once plot is built, it begins scrapping scrapple objects, then start cleaning other things.
As plot/time advances - scripting slowly disables debris and replaces broken things with fixed versions.
(like the level 3 plot even repairs the bridge at sanc, etc.).
That is reasonable, and (unfortunately) meets my expectations due to the complexity involved.It's highly unlikely that Kinggath will ever implement settlement cleaning beyond what you can scrap yourself in vanilla only because scrapping additional objects comes with problems such as breaking precombines (the most serious) and navmesh problems which affect NPC movement. Since this mod is also published for Xbox users it can NOT break precombines because lower end hardware can't play the game well with broken precombines, it's a serious performance killer. Jenn's Clean and Simple mods often adjust the landscaping itself which can result in city plans with floating or sunken plots etc. I personally recommend using something like Raze My Settlement which will scrap all the things that are not part of precombines (minus a few key items for lore or aesthetic reasons) automatically for you with the press of a holotape button. It's simple, safe for performance, and will be compatible with this mod.
I love the Banco mod and consider it a must to have in my play throughs. I am using it with SS2 but have yet to build a bank so will see what happens. It would be fantastic to see it incorporated into SS2.I will start. I hope that SS2 will implement banking in settlements, like this mod linked here.
Upon further thought it would probably make more sense if Jake/Jammer were the good or bad choices so if you side with Jammer then you have to kill Jake and Jammer takes over in Jake's placeFor SS2 I'd like to see some Integration with mods like Conqueror so if I join up with Jammer then Jake gets on board and becomes a raider. I'm interested to see where this goes, but you usually cant go wrong with Kinggath.
I would really like a resource claiming feature.
For example if you take the federal ration stockpile a couple of your guys will move in there and all your settlements get a food buff.
Or you capture a dam and get water. Beantown brewery will put a couple of beers into your workshops each day. Fort Strong will roll out Fatmen and mini nukes Ect. Ect.
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