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Extend/Bypass Settlement Height Limits

AndyJP

Member
Messages
60
I'm not really sure why there is such a low invisible ceiling for settlements, but it's easily reachable if you've ever wanted to build a tall structure or on the rooftops of Hangman's Alley. I'm not sure what problems can arise by extending it, but it feels like a feature that would suit this mod well rather than it being the single feature of a separate mod.
 
Place Everywhere already toggles this with pressing the F5 key. :) It lets you move around outside the green border while in workshop mode.
—edit—
If you’re wanting to extend the actual build area height...you can try Build High or similar, though it’s not really recommended. I believe that’s why it’s not included in this mod.
 
I do use Build High and I was just hoping it could be added to the mod so I could stop using that one lol. I also use Place Everywhere to place things outside of the border but it still forces you to build the item inside of the border before placing it down outside of the border. It gets the job done but it becomes more of a pain the further outside of the border you get.
 
There are many problems with adjusting the vanilla volumes as you suggest and it ultimately doesn't even address your original issue of, "when you hit the arbitrary ceiling, you exit workshop mode".
 
I would recommend "Build and Scrap Beyond Workshop Boundaries", so you don't have to go back inside the build zone, "scrap everything" and possibly "Spring Cleaning Compatibility Patch - Spring Cleaning Compatibility Patch", don't know how mush good the last one do now days, but installed it and don't like uninstalling to mush during a playthrough.
 
Well I'm mostly building for the looks, even do I sometimes do some nave handling and stuff.

And I read about a lot of ppl having issues with it, but so far so god, and been 2.5 years now so

But always good to warn ppl, so thx for the heads up. But for me it's must in some settlements

Didn't read it all, but ofc you have do be able to tell the difference between disable and mark for delete.
 
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